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#include "goal_tool.h"
#include "tool.h"
#include "properties/forwards.h"
#include <OGRE/OgreVector3.h>
#include <ros/ros.h>
#include "visualization_manager.h"
#include "viewport_mouse_event.h"
#include "properties/property.h"
#include "properties/property_manager.h"
#include "ogre_tools/camera_base.h"
#include "ogre_tools/arrow.h"
#include "ogre_tools/wx_ogre_render_window.h"
#include <geometry_msgs/PoseStamped.h>
#include <OGRE/OgreRay.h>
#include <OGRE/OgrePlane.h>
#include <OGRE/OgreCamera.h>
#include <OGRE/OgreSceneNode.h>
#include <OGRE/OgreViewport.h>
#include <tf/transform_listener.h>
#include <wx/event.h>
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