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00001 package edu.tum.cs.ias.knowrob.vis.items; 00002 00003 import javax.vecmath.Matrix4d; 00004 import javax.vecmath.Vector3d; 00005 00006 import edu.tum.cs.ias.knowrob.vis.Canvas; 00007 00008 00009 public class RoomInAConstruction extends Item { 00010 00011 public RoomInAConstruction(float m00, float m01, float m02, float m03, float m10, 00012 float m11, float m12, float m13, float m20, float m21, float m22, 00013 float m23, float m30, float m31, float m32, float m33, 00014 float xdim, float ydim, float zdim){ 00015 00016 00017 super(m00, m01, m02, m03, m10, m11, m12, m13, m20, m21, m22, m23, m30, m31, 00018 m32, m33, xdim, ydim, zdim); 00019 } 00020 public RoomInAConstruction(Matrix4d pose, Vector3d dim){ 00021 super(pose, dim); 00022 } 00023 00024 @Override 00025 public void drawIt(Canvas c) { 00026 00027 c.translate(0,0,-zdim/2 - 0.05f); 00028 //c.stroke(50,50,50); 00029 00030 // ground plane 00031 c.box(this.xdim, this.ydim, 0.02f); 00032 c.fill(127, 127, 127, 100); 00033 c.translate(0,0,zdim/2); 00034 c.box(this.xdim, this.ydim, this.zdim); 00035 00036 00037 // center of room 00038 //c.fill(0,0,200); 00039 // c.box(xdim/15,ydim/15,0.1f); 00040 00041 // float diff_x = - (this.trafoMatrix[3] - xtrans); 00042 // float diff_y = - (this.trafoMatrix[7] - ytrans); 00043 // // rotation only works since it is a 180 degree rotation!? 00044 // float rot_x = trafoMatrix[0] * diff_x + trafoMatrix[1] * diff_y; 00045 // float rot_y = trafoMatrix[4] * diff_x + trafoMatrix[5] * diff_y; 00046 // // origin 00047 // //c.translate(rot_x,rot_y,8f); 00048 // //c.stroke(250,200,0); 00049 // //c.noFill(); 00050 // //c.strokeWeight(1f); 00051 // //c.box(1f, 8f, 16f); 00052 // c.translate(rot_x,rot_y,0f); 00053 // c.fill(250,200,0); 00054 // c.box(20f,20f,20f); 00055 00056 } 00057 }