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00001 00002 package edu.tum.cs.ias.knowrob.vis.items; 00003 00004 import javax.vecmath.Matrix4d; 00005 import javax.vecmath.Vector3d; 00006 00007 import edu.tum.cs.ias.knowrob.vis.Canvas; 00008 00009 00010 public class LevelOfAConstruction extends Item { 00011 00012 public LevelOfAConstruction(float m00, float m01, float m02, float m03, float m10, 00013 float m11, float m12, float m13, float m20, float m21, float m22, 00014 float m23, float m30, float m31, float m32, float m33, float xdim, 00015 float ydim, float zdim) { 00016 00017 00018 //super(m00, m01, m02, m23, m10, m11, m12, m13, m20, m21, m22, (float) (m03 / 20f), m30, m31, m32, m33, xdim, ydim, zdim); 00019 super(m00, m01, m02, m03, m10, m11, m12, m13, m20, m21, m22, m23, m30, m31, m32, m33, xdim, ydim, zdim); 00020 } 00021 public LevelOfAConstruction(Matrix4d pose, Vector3d dim){ 00022 super(pose, dim); 00023 } 00024 00025 @Override 00026 public void drawIt(Canvas c) { 00027 00028 c.translate(0,0,-zdim/2 - 0.1f); 00029 c.stroke(150,150,150); 00030 c.strokeWeight((float)1.5); 00031 //c.fill(250,250,250,15); 00032 c.box(this.xdim, this.ydim, 0.02f); 00033 00034 // PImage a = c.loadImage("/home/lars/tmp/eng2-7f.png"); 00035 // a.filter(PConstants.OPAQUE); 00036 // c.noStroke(); 00037 // c.textureMode(PConstants.NORMALIZED); 00038 // c.rotateX((float) Math.PI); 00039 // c.beginShape(); 00040 // c.texture(a); 00041 // c.vertex(-xdim/2, -ydim/2, 0, 0, 0); 00042 // c.vertex( xdim/2, -ydim/2, 0, 1, 0); 00043 // c.vertex( xdim/2, ydim/2, 0, 1, 1); 00044 // c.vertex(-xdim/2, ydim/2, 0, 0, 1); 00045 // c.endShape(); 00046 00047 } 00048 }