, including all inherited members.
data_ | distance_field::VoxelGrid< T > | [protected] |
data_ptrs_ | distance_field::VoxelGrid< T > | [protected] |
default_object_ | distance_field::VoxelGrid< T > | [protected] |
DIM_X enum value | distance_field::VoxelGrid< T > | |
DIM_Y enum value | distance_field::VoxelGrid< T > | |
DIM_Z enum value | distance_field::VoxelGrid< T > | |
Dimension enum name | distance_field::VoxelGrid< T > | |
getCell(int x, int y, int z) | distance_field::VoxelGrid< T > | [inline] |
getCell(int x, int y, int z) const | distance_field::VoxelGrid< T > | [inline] |
getCellFromLocation(Dimension dim, double loc) const | distance_field::VoxelGrid< T > | [inline, protected] |
getLocationFromCell(Dimension dim, int cell) const | distance_field::VoxelGrid< T > | [inline, protected] |
getNumCells(Dimension dim) const | distance_field::VoxelGrid< T > | [inline] |
getOrigin(Dimension dim) const | distance_field::VoxelGrid< T > | [inline] |
getResolution(Dimension dim) const | distance_field::VoxelGrid< T > | [inline] |
getSize(Dimension dim) const | distance_field::VoxelGrid< T > | [inline] |
gridToWorld(int x, int y, int z, double &world_x, double &world_y, double &world_z) const | distance_field::VoxelGrid< T > | [inline] |
isCellValid(int x, int y, int z) const | distance_field::VoxelGrid< T > | [inline, protected] |
isCellValid(Dimension dim, int cell) const | distance_field::VoxelGrid< T > | [inline, protected] |
num_cells_ | distance_field::VoxelGrid< T > | [protected] |
num_cells_total_ | distance_field::VoxelGrid< T > | [protected] |
operator()(double x, double y, double z) const | distance_field::VoxelGrid< T > | [inline] |
origin_ | distance_field::VoxelGrid< T > | [protected] |
ref(int x, int y, int z) const | distance_field::VoxelGrid< T > | [inline, protected] |
reset(T initial) | distance_field::VoxelGrid< T > | [inline] |
resolution_ | distance_field::VoxelGrid< T > | [protected] |
setCell(int x, int y, int z, T &obj) | distance_field::VoxelGrid< T > | [inline] |
size_ | distance_field::VoxelGrid< T > | [protected] |
stride1_ | distance_field::VoxelGrid< T > | [protected] |
stride2_ | distance_field::VoxelGrid< T > | [protected] |
VoxelGrid(double size_x, double size_y, double size_z, double resolution, double origin_x, double origin_y, double origin_z, T default_object) | distance_field::VoxelGrid< T > | [inline] |
worldToGrid(double world_x, double world_y, double world_z, int &x, int &y, int &z) const | distance_field::VoxelGrid< T > | [inline] |
~VoxelGrid() | distance_field::VoxelGrid< T > | [inline, virtual] |