, including all inherited members.
addCollisionMapToField(const arm_navigation_msgs::CollisionMap &collision_map) | distance_field::DistanceField< float > | |
addPointsToField(const std::vector< btVector3 > points) | distance_field::PFDistanceField | [virtual] |
computeDT() | distance_field::PFDistanceField | [private] |
data_ | distance_field::VoxelGrid< float > | [protected] |
data_ptrs_ | distance_field::VoxelGrid< float > | [protected] |
default_object_ | distance_field::VoxelGrid< float > | [protected] |
DIM_X enum value | distance_field::VoxelGrid< float > | |
DIM_Y enum value | distance_field::VoxelGrid< float > | |
DIM_Z enum value | distance_field::VoxelGrid< float > | |
Dimension enum name | distance_field::VoxelGrid< float > | |
DistanceField(double size_x, double size_y, double size_z, double resolution, double origin_x, double origin_y, double origin_z, floatdefault_object) | distance_field::DistanceField< float > | |
dt(const FloatArray &f, size_t nn, FloatArray &ft, IntArray &v, FloatArray &z) | distance_field::PFDistanceField | [private] |
DT_INF | distance_field::PFDistanceField | |
FloatArray typedef | distance_field::PFDistanceField | |
getCell(int x, int y, int z) | distance_field::VoxelGrid< float > | |
getCell(int x, int y, int z) const | distance_field::VoxelGrid< float > | |
getCellFromLocation(Dimension dim, double loc) const | distance_field::VoxelGrid< float > | [protected] |
getDistance(const float &object) const | distance_field::PFDistanceField | [inline, private, virtual] |
DistanceField< float >::getDistance(double x, double y, double z) const | distance_field::DistanceField< float > | |
getDistanceFromCell(int x, int y, int z) const | distance_field::DistanceField< float > | |
getDistanceGradient(double x, double y, double z, double &gradient_x, double &gradient_y, double &gradient_z) const | distance_field::DistanceField< float > | |
getLocationFromCell(Dimension dim, int cell) const | distance_field::VoxelGrid< float > | [protected] |
getNumCells(Dimension dim) const | distance_field::VoxelGrid< float > | |
getOrigin(Dimension dim) const | distance_field::VoxelGrid< float > | |
getResolution(Dimension dim) const | distance_field::VoxelGrid< float > | |
getSize(Dimension dim) const | distance_field::VoxelGrid< float > | |
gridToWorld(int x, int y, int z, double &world_x, double &world_y, double &world_z) const | distance_field::VoxelGrid< float > | |
IntArray typedef | distance_field::PFDistanceField | |
isCellValid(int x, int y, int z) const | distance_field::VoxelGrid< float > | [protected] |
isCellValid(Dimension dim, int cell) const | distance_field::VoxelGrid< float > | [protected] |
num_cells_ | distance_field::VoxelGrid< float > | [protected] |
num_cells_total_ | distance_field::VoxelGrid< float > | [protected] |
operator()(double x, double y, double z) const | distance_field::VoxelGrid< float > | |
origin_ | distance_field::VoxelGrid< float > | [protected] |
PFDistanceField(double size_x, double size_y, double size_z, double resolution, double origin_x, double origin_y, double origin_z) | distance_field::PFDistanceField | |
ref(int x, int y, int z) const | distance_field::VoxelGrid< float > | [protected] |
reset() | distance_field::PFDistanceField | [virtual] |
VoxelGrid< float >::reset(floatinitial) | distance_field::VoxelGrid< float > | |
resolution_ | distance_field::VoxelGrid< float > | [protected] |
setCell(int x, int y, int z, float &obj) | distance_field::VoxelGrid< float > | |
size_ | distance_field::VoxelGrid< float > | [protected] |
sqr(float x) | distance_field::PFDistanceField | [inline, private] |
stride1_ | distance_field::VoxelGrid< float > | [protected] |
stride2_ | distance_field::VoxelGrid< float > | [protected] |
visualize(double min_radius, double max_radius, std::string frame_id, const btTransform &cur, ros::Time stamp) | distance_field::DistanceField< float > | |
visualizeGradient(double min_radius, double max_radius, std::string frame_id, ros::Time stamp) | distance_field::DistanceField< float > | |
visualizePlane(PlaneVisualizationType type, double length, double width, double height, btVector3 origin, std::string frame_id, ros::Time stamp) | distance_field::DistanceField< float > | |
VoxelGrid(double size_x, double size_y, double size_z, double resolution, double origin_x, double origin_y, double origin_z, floatdefault_object) | distance_field::VoxelGrid< float > | |
worldToGrid(double world_x, double world_y, double world_z, int &x, int &y, int &z) const | distance_field::VoxelGrid< float > | |
~DistanceField() | distance_field::DistanceField< float > | [virtual] |
~PFDistanceField() | distance_field::PFDistanceField | [virtual] |
~VoxelGrid() | distance_field::VoxelGrid< float > | [virtual] |