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AddConvexTriangle(ConvexHullTriangleInterface *callback, const double *p1, const double *p2, const double *p3) | ConvexDecomposition::HullLibrary | [private] |
BringOutYourDead(const double *verts, unsigned int vcount, double *overts, unsigned int &ocount, unsigned int *indices, unsigned indexcount) | ConvexDecomposition::HullLibrary | [private] |
CleanupVertices(unsigned int svcount, const double *svertices, unsigned int stride, unsigned int &vcount, double *vertices, double normalepsilon, double *scale) | ConvexDecomposition::HullLibrary | [private] |
ComputeNormal(double *n, const double *A, const double *B, const double *C) | ConvexDecomposition::HullLibrary | [private] |
CreateConvexHull(const HullDesc &desc, HullResult &result) | ConvexDecomposition::HullLibrary | |
CreateTriangleMesh(HullResult &answer, ConvexHullTriangleInterface *iface) | ConvexDecomposition::HullLibrary | |
ReleaseResult(HullResult &result) | ConvexDecomposition::HullLibrary |