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distance_primitive.h File Reference

#include "collision_checking/BVH_defs.h"
#include "collision_checking/BVH_model.h"
#include "collision_checking/BVH_front.h"
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Classes

struct  collision_checking::BVH_DistanceResult

Namespaces

namespace  collision_checking
 

Main namespace.


Functions

void collision_checking::distanceQueueRecurse (BVNode< RSS > *tree1, BVNode< RSS > *tree2, const Vec3f R[3], const Vec3f &T, int b1, int b2, Vec3f *vertices1, Vec3f *vertices2, Triangle *tri_indices1, Triangle *tri_indices2, BVH_DistanceResult *res, BVHFrontList *front_list=NULL)
 Recursive proximity kernel between two RSS trees, using BVT queue acceleration.
void collision_checking::distanceRecurse (BVNode< RSS > *tree1, BVNode< RSS > *tree2, const Vec3f R[3], const Vec3f &T, int b1, int b2, Vec3f *vertices1, Vec3f *vertices2, Triangle *tri_indices1, Triangle *tri_indices2, BVH_DistanceResult *res, BVHFrontList *front_list=NULL)
 Recursive proximity kernel between two RSS trees.
template<typename BV >
void collision_checking::distanceRecurse (BVNode< BV > *tree1, BVNode< BV > *tree2, int b1, int b2, Vec3f *vertices1, Vec3f *vertices2, Triangle *tri_indices1, Triangle *tri_indices2, BVH_DistanceResult *res, BVHFrontList *front_list=NULL)
 Recursive proximity kernel between two BV trees.
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collision_checking
Author(s): Jia Pan, Dinesh Manocha (UNC, Chapel Hill)
autogenerated on Fri Mar 1 14:56:54 2013