cross(const Vec3f &other) const | collision_checking::Vec3f | [inline] |
dot(const Vec3f &other) const | collision_checking::Vec3f | [inline] |
EPSILON | collision_checking::Vec3f | [private, static] |
equal(const Vec3f &other) const | collision_checking::Vec3f | [inline] |
length() const | collision_checking::Vec3f | [inline] |
negate() | collision_checking::Vec3f | [inline] |
normalize() | collision_checking::Vec3f | [inline] |
operator*(BVH_REAL t) const | collision_checking::Vec3f | [inline] |
operator+(const Vec3f &other) const | collision_checking::Vec3f | [inline] |
operator+=(const Vec3f &other) | collision_checking::Vec3f | [inline] |
operator-() const | collision_checking::Vec3f | [inline] |
operator-(const Vec3f &other) const | collision_checking::Vec3f | [inline] |
operator-=(const Vec3f &other) | collision_checking::Vec3f | [inline] |
operator[](size_t i) const | collision_checking::Vec3f | [inline] |
operator[](size_t i) | collision_checking::Vec3f | [inline] |
setValue(BVH_REAL x, BVH_REAL y, BVH_REAL z) | collision_checking::Vec3f | [inline] |
sqrLength() const | collision_checking::Vec3f | [inline] |
v_ | collision_checking::Vec3f | |
Vec3f() | collision_checking::Vec3f | [inline] |
Vec3f(const Vec3f &other) | collision_checking::Vec3f | [inline] |
Vec3f(const BVH_REAL *v) | collision_checking::Vec3f | [inline] |
Vec3f(BVH_REAL x, BVH_REAL y, BVH_REAL z) | collision_checking::Vec3f | [inline] |