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collision_checking::BVHModel< BV > Member List

This is the complete list of members for collision_checking::BVHModel< BV >, including all inherited members.
addSubModel(const std::vector< Vec3f > &ps, const std::vector< Triangle > &ts)collision_checking::BVHModel< BV > [inline]
addSubModel(const std::vector< Vec3f > &ps)collision_checking::BVHModel< BV > [inline]
addTriangle(const Vec3f &p1, const Vec3f &p2, const Vec3f &p3)collision_checking::BVHModel< BV > [inline]
addVertex(const Vec3f &p)collision_checking::BVHModel< BV > [inline]
beginModel(int num_tris=0, int num_vertices=0)collision_checking::BVHModel< BV > [inline]
beginReplaceModel()collision_checking::BVHModel< BV > [inline]
beginUpdateModel()collision_checking::BVHModel< BV > [inline]
build_statecollision_checking::BVHModel< BV >
buildTree()collision_checking::BVHModel< BV > [inline, private]
bv_fittercollision_checking::BVHModel< BV >
bv_splittercollision_checking::BVHModel< BV >
BVHModel()collision_checking::BVHModel< BV > [inline]
bvscollision_checking::BVHModel< BV >
endModel()collision_checking::BVHModel< BV > [inline]
endReplaceModel(bool refit=true, bool bottomup=true)collision_checking::BVHModel< BV > [inline]
endUpdateModel(bool refit=true, bool bottomup=true)collision_checking::BVHModel< BV > [inline]
getModelType() const collision_checking::BVHModel< BV > [inline]
memUsage(int msg) const collision_checking::BVHModel< BV > [inline]
num_bvscollision_checking::BVHModel< BV >
num_bvs_allocatedcollision_checking::BVHModel< BV > [private]
num_triscollision_checking::BVHModel< BV >
num_tris_allocatedcollision_checking::BVHModel< BV > [private]
num_vertex_updatedcollision_checking::BVHModel< BV > [private]
num_verticescollision_checking::BVHModel< BV >
num_vertices_allocatedcollision_checking::BVHModel< BV > [private]
prev_verticescollision_checking::BVHModel< BV >
primitive_indicescollision_checking::BVHModel< BV > [private]
recursiveBuildTree(int bv_id, int first_primitive, int num_primitives)collision_checking::BVHModel< BV > [inline, private]
recursiveRefitTree_bottomup(int bv_id)collision_checking::BVHModel< BV > [inline, private]
refitTree(bool bottomup)collision_checking::BVHModel< BV > [inline, private]
refitTree_bottomup()collision_checking::BVHModel< BV > [inline, private]
refitTree_topdown()collision_checking::BVHModel< BV > [inline, private]
replaceSubModel(const std::vector< Vec3f > &ps)collision_checking::BVHModel< BV > [inline]
replaceTriangle(const Vec3f &p1, const Vec3f &p2, const Vec3f &p3)collision_checking::BVHModel< BV > [inline]
replaceVertex(const Vec3f &p)collision_checking::BVHModel< BV > [inline]
tri_indicescollision_checking::BVHModel< BV >
updateSubModel(const std::vector< Vec3f > &ps)collision_checking::BVHModel< BV > [inline]
updateTriangle(const Vec3f &p1, const Vec3f &p2, const Vec3f &p3)collision_checking::BVHModel< BV > [inline]
updateVertex(const Vec3f &p)collision_checking::BVHModel< BV > [inline]
verticescollision_checking::BVHModel< BV >
~BVHModel()collision_checking::BVHModel< BV > [inline]
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collision_checking
Author(s): Jia Pan, Dinesh Manocha (UNC, Chapel Hill)
autogenerated on Fri Mar 1 14:57:00 2013