, including all inherited members.
addSubModel(const std::vector< Vec3f > &ps, const std::vector< Triangle > &ts) | collision_checking::BVHModel< BV > | [inline] |
addSubModel(const std::vector< Vec3f > &ps) | collision_checking::BVHModel< BV > | [inline] |
addTriangle(const Vec3f &p1, const Vec3f &p2, const Vec3f &p3) | collision_checking::BVHModel< BV > | [inline] |
addVertex(const Vec3f &p) | collision_checking::BVHModel< BV > | [inline] |
beginModel(int num_tris=0, int num_vertices=0) | collision_checking::BVHModel< BV > | [inline] |
beginReplaceModel() | collision_checking::BVHModel< BV > | [inline] |
beginUpdateModel() | collision_checking::BVHModel< BV > | [inline] |
build_state | collision_checking::BVHModel< BV > | |
buildTree() | collision_checking::BVHModel< BV > | [inline, private] |
bv_fitter | collision_checking::BVHModel< BV > | |
bv_splitter | collision_checking::BVHModel< BV > | |
BVHModel() | collision_checking::BVHModel< BV > | [inline] |
bvs | collision_checking::BVHModel< BV > | |
endModel() | collision_checking::BVHModel< BV > | [inline] |
endReplaceModel(bool refit=true, bool bottomup=true) | collision_checking::BVHModel< BV > | [inline] |
endUpdateModel(bool refit=true, bool bottomup=true) | collision_checking::BVHModel< BV > | [inline] |
getModelType() const | collision_checking::BVHModel< BV > | [inline] |
memUsage(int msg) const | collision_checking::BVHModel< BV > | [inline] |
num_bvs | collision_checking::BVHModel< BV > | |
num_bvs_allocated | collision_checking::BVHModel< BV > | [private] |
num_tris | collision_checking::BVHModel< BV > | |
num_tris_allocated | collision_checking::BVHModel< BV > | [private] |
num_vertex_updated | collision_checking::BVHModel< BV > | [private] |
num_vertices | collision_checking::BVHModel< BV > | |
num_vertices_allocated | collision_checking::BVHModel< BV > | [private] |
prev_vertices | collision_checking::BVHModel< BV > | |
primitive_indices | collision_checking::BVHModel< BV > | [private] |
recursiveBuildTree(int bv_id, int first_primitive, int num_primitives) | collision_checking::BVHModel< BV > | [inline, private] |
recursiveRefitTree_bottomup(int bv_id) | collision_checking::BVHModel< BV > | [inline, private] |
refitTree(bool bottomup) | collision_checking::BVHModel< BV > | [inline, private] |
refitTree_bottomup() | collision_checking::BVHModel< BV > | [inline, private] |
refitTree_topdown() | collision_checking::BVHModel< BV > | [inline, private] |
replaceSubModel(const std::vector< Vec3f > &ps) | collision_checking::BVHModel< BV > | [inline] |
replaceTriangle(const Vec3f &p1, const Vec3f &p2, const Vec3f &p3) | collision_checking::BVHModel< BV > | [inline] |
replaceVertex(const Vec3f &p) | collision_checking::BVHModel< BV > | [inline] |
tri_indices | collision_checking::BVHModel< BV > | |
updateSubModel(const std::vector< Vec3f > &ps) | collision_checking::BVHModel< BV > | [inline] |
updateTriangle(const Vec3f &p1, const Vec3f &p2, const Vec3f &p3) | collision_checking::BVHModel< BV > | [inline] |
updateVertex(const Vec3f &p) | collision_checking::BVHModel< BV > | [inline] |
vertices | collision_checking::BVHModel< BV > | |
~BVHModel() | collision_checking::BVHModel< BV > | [inline] |