, including all inherited members.
| addSubModel(const std::vector< Vec3f > &ps, const std::vector< Triangle > &ts) | collision_checking::BVHModel< BV > | [inline] |
| addSubModel(const std::vector< Vec3f > &ps) | collision_checking::BVHModel< BV > | [inline] |
| addTriangle(const Vec3f &p1, const Vec3f &p2, const Vec3f &p3) | collision_checking::BVHModel< BV > | [inline] |
| addVertex(const Vec3f &p) | collision_checking::BVHModel< BV > | [inline] |
| beginModel(int num_tris=0, int num_vertices=0) | collision_checking::BVHModel< BV > | [inline] |
| beginReplaceModel() | collision_checking::BVHModel< BV > | [inline] |
| beginUpdateModel() | collision_checking::BVHModel< BV > | [inline] |
| build_state | collision_checking::BVHModel< BV > | |
| buildTree() | collision_checking::BVHModel< BV > | [inline, private] |
| bv_fitter | collision_checking::BVHModel< BV > | |
| bv_splitter | collision_checking::BVHModel< BV > | |
| BVHModel() | collision_checking::BVHModel< BV > | [inline] |
| bvs | collision_checking::BVHModel< BV > | |
| endModel() | collision_checking::BVHModel< BV > | [inline] |
| endReplaceModel(bool refit=true, bool bottomup=true) | collision_checking::BVHModel< BV > | [inline] |
| endUpdateModel(bool refit=true, bool bottomup=true) | collision_checking::BVHModel< BV > | [inline] |
| getModelType() const | collision_checking::BVHModel< BV > | [inline] |
| memUsage(int msg) const | collision_checking::BVHModel< BV > | [inline] |
| num_bvs | collision_checking::BVHModel< BV > | |
| num_bvs_allocated | collision_checking::BVHModel< BV > | [private] |
| num_tris | collision_checking::BVHModel< BV > | |
| num_tris_allocated | collision_checking::BVHModel< BV > | [private] |
| num_vertex_updated | collision_checking::BVHModel< BV > | [private] |
| num_vertices | collision_checking::BVHModel< BV > | |
| num_vertices_allocated | collision_checking::BVHModel< BV > | [private] |
| prev_vertices | collision_checking::BVHModel< BV > | |
| primitive_indices | collision_checking::BVHModel< BV > | [private] |
| recursiveBuildTree(int bv_id, int first_primitive, int num_primitives) | collision_checking::BVHModel< BV > | [inline, private] |
| recursiveRefitTree_bottomup(int bv_id) | collision_checking::BVHModel< BV > | [inline, private] |
| refitTree(bool bottomup) | collision_checking::BVHModel< BV > | [inline, private] |
| refitTree_bottomup() | collision_checking::BVHModel< BV > | [inline, private] |
| refitTree_topdown() | collision_checking::BVHModel< BV > | [inline, private] |
| replaceSubModel(const std::vector< Vec3f > &ps) | collision_checking::BVHModel< BV > | [inline] |
| replaceTriangle(const Vec3f &p1, const Vec3f &p2, const Vec3f &p3) | collision_checking::BVHModel< BV > | [inline] |
| replaceVertex(const Vec3f &p) | collision_checking::BVHModel< BV > | [inline] |
| tri_indices | collision_checking::BVHModel< BV > | |
| updateSubModel(const std::vector< Vec3f > &ps) | collision_checking::BVHModel< BV > | [inline] |
| updateTriangle(const Vec3f &p1, const Vec3f &p2, const Vec3f &p3) | collision_checking::BVHModel< BV > | [inline] |
| updateVertex(const Vec3f &p) | collision_checking::BVHModel< BV > | [inline] |
| vertices | collision_checking::BVHModel< BV > | |
| ~BVHModel() | collision_checking::BVHModel< BV > | [inline] |