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00001 /* -*- mode: C++ -*- 00002 * 00003 * Base class for finite state machine states 00004 * 00005 * Copyright (C) 2007, 2010, Austin Robot Technology 00006 * 00007 * License: Modified BSD Software License Agreement 00008 * 00009 * $Id: FSMstate.h 435 2010-08-20 15:24:22Z jack.oquin $ 00010 * 00011 * Author: Jack O'Quin 00012 */ 00013 00014 #ifndef __FSM_STATE_H__ 00015 #define __FSM_STATE_H__ 00016 00017 class FSMstate 00018 { 00019 public: 00020 00021 // States in this base class are just for example. State values are 00022 // overloaded for each real FSM definition. Since state_t in the 00023 // subclasses differs from this, methods with state_t parameters 00024 // cannot be inherited from FSMstate. 00025 typedef enum 00026 { 00027 Start, // starting state 00028 Final, // final state 00029 N_states // total number of states 00030 } state_t; 00031 00032 // return name of each state as a C string 00033 const char *Name(void) 00034 { 00035 static const char *state_name[N_states] = 00036 { 00037 "Start", 00038 "Final", 00039 }; 00040 return state_name[state]; 00041 } 00042 00043 FSMstate() 00044 { 00045 this->state = Start; 00046 } 00047 00048 ~FSMstate(); 00049 00050 void operator=(const FSMstate &newval) 00051 { 00052 this->state = newval.state; 00053 } 00054 00055 bool operator==(const FSMstate &compare) 00056 { 00057 return (int) this->state == (int) compare.state; 00058 } 00059 00060 bool operator!=(const FSMstate &compare) 00061 { 00062 return (int) this->state != (int) compare.state; 00063 } 00064 00065 private: 00066 00067 state_t state; // current state 00068 }; 00069 00070 #endif // __FSM_STATE_H__