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build_graph(const ObstacleList &obstacles, const MapXY &start) | ZoneManager | |
edges | ZoneManager | [private] |
ll | ZoneManager | [private] |
nodes | ZoneManager | [private] |
path_through_zone(const ObstacleList &obstacles, MapXY start, MapXY end) | ZoneManager | |
perimeter_points | ZoneManager | [private] |
safety_radius | ZoneManager | [private] |
scale | ZoneManager | [private] |
starting_id | ZoneManager | |
ur | ZoneManager | [private] |
write_graph | ZoneManager | [private] |
zone | ZoneManager | [private] |
ZoneManager(const ZonePerimeter &_zone, float _safety_radius, float _scale, int _max_cells, bool _write_graph, ElementID _starting_id, MapXY _lower_left, MapXY _upper_right) | ZoneManager |