vslam::VslamSystem Member List
This is the complete list of members for
vslam::VslamSystem, including all inherited members.
| addFrame(const frame_common::CamParams &camera_parameters, const cv::Mat &left, const cv::Mat &right, int nfrac=0, bool setPointCloud=false) | vslam::VslamSystem | |
| addFrame(const frame_common::CamParams &camera_parameters, const cv::Mat &left, const cv::Mat &right, const pcl::PointCloud< pcl::PointXYZRGB > &ptcloud, int nfrac=0) | vslam::VslamSystem | |
| addKeyframe(frame_common::Frame &next_frame) | vslam::VslamSystem | |
| doPointPlane | vslam::VslamSystem | |
| frame_processor_ | vslam::VslamSystem | |
| frames_ | vslam::VslamSystem | |
| nSkip | vslam::VslamSystem | |
| numPRs | vslam::VslamSystem | |
| place_recognizer_ | vslam::VslamSystem | |
| pointcloud_matches_ | vslam::VslamSystem | |
| pointcloud_processor_ | vslam::VslamSystem | |
| pose_estimator_ | vslam::VslamSystem | |
| prInliers | vslam::VslamSystem | |
| refine(int initial_runs=3) | vslam::VslamSystem | |
| sba_ | vslam::VslamSystem | |
| setHuber(double x) | vslam::VslamSystem | [inline] |
| setKeyAngle(double n) | vslam::VslamSystem | [inline] |
| setKeyDist(double n) | vslam::VslamSystem | [inline] |
| setKeyInliers(int n) | vslam::VslamSystem | [inline] |
| setNDisp(int n) | vslam::VslamSystem | [inline] |
| setPlaceInliers(int n) | vslam::VslamSystem | [inline] |
| setPointcloudProc(boost::shared_ptr< frame_common::PointcloudProc > proc) | vslam::VslamSystem | [inline] |
| setPRPolish(bool n) | vslam::VslamSystem | [inline] |
| setPRRansacIt(int n) | vslam::VslamSystem | [inline] |
| setPRSkip(int n) | vslam::VslamSystem | [inline] |
| setPRWindow(int x, int y) | vslam::VslamSystem | [inline] |
| setVOPolish(bool n) | vslam::VslamSystem | [inline] |
| setVORansacIt(int n) | vslam::VslamSystem | [inline] |
| setVOWindow(int x, int y) | vslam::VslamSystem | [inline] |
| vo_ | vslam::VslamSystem | |
| VslamSystem(const std::string &vocab_tree_file, const std::string &vocab_weights_file, int min_keyframe_inliers=0, double min_keyframe_distance=0.2, double min_keyframe_angle=0.1) | vslam::VslamSystem | |