00001 #include <iostream>
00002 using namespace std;
00003
00004 #ifdef _WIN32
00005 #include<windows.h>
00006 #endif
00007
00008 #include <SDL/SDL.h>
00009
00010
00011 #include <wrap/gui/trackball.h>
00012 #include <GL/glut.h>
00013
00014 using namespace vcg;
00015
00016 bool fullscreen = false;
00017
00018
00019 int width = 800;
00020 int height = 600;
00021
00022
00023
00024 SDL_Surface *screen = NULL;
00025
00026 bool init() {
00027
00028 if(SDL_Init(SDL_INIT_VIDEO) != 0) {
00029 return false;
00030 }
00031
00032 const SDL_VideoInfo *info = SDL_GetVideoInfo();
00033 int bpp = info->vfmt->BitsPerPixel;
00034
00035 SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
00036 SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
00037
00038 int flags = SDL_OPENGL;
00039 if(fullscreen)
00040 flags |= SDL_FULLSCREEN;
00041
00042 screen = SDL_SetVideoMode(width, height, bpp, flags);
00043 if(!screen) {
00044 return false;
00045 }
00046
00047 SDL_WM_SetIcon(SDL_LoadBMP("inspector.bmp"), NULL);
00048 SDL_WM_SetCaption(" Inspector", "Inspector");
00049
00050
00051 glDisable(GL_DITHER);
00052 glShadeModel(GL_SMOOTH);
00053 glHint( GL_FOG_HINT, GL_NICEST );
00054 glEnable(GL_DEPTH_TEST);
00055 glDepthFunc( GL_LEQUAL );
00056 glDisable(GL_LIGHTING);
00057
00058 return true;
00059 }
00060
00061
00062
00063
00064 int main(int argc, unsigned short **argv) {
00065 if(!init()) return -1;
00066 glewInit();
00067
00068 Trackball trackball;
00069
00070 int quit = 0;
00071 int x, y;
00072 SDL_Event event;
00073 while( !quit ) {
00074 while( SDL_PollEvent( &event ) ){
00075 switch( event.type ) {
00076 case SDL_QUIT: quit = 1; break;
00077
00078 case SDL_KEYDOWN:
00079 switch(event.key.keysym.sym) {
00080 case SDLK_RSHIFT:
00081 case SDLK_LSHIFT:
00082 trackball.ButtonDown(Trackball::KEY_SHIFT);
00083 break;
00084
00085 case SDLK_RCTRL:
00086 case SDLK_LCTRL:
00087 trackball.ButtonDown(Trackball::KEY_CTRL);
00088 break;
00089
00090 case SDLK_RALT:
00091 case SDLK_LALT:
00092 trackball.ButtonDown(Trackball::KEY_ALT);
00093 break;
00094 }
00095 break;
00096
00097 case SDL_KEYUP:
00098 switch(event.key.keysym.sym) {
00099 case SDLK_q: exit(0); break;
00100
00101 case SDLK_RSHIFT:
00102 case SDLK_LSHIFT:
00103 trackball.ButtonUp(Trackball::KEY_SHIFT);
00104 break;
00105
00106 case SDLK_RCTRL:
00107 case SDLK_LCTRL:
00108 trackball.ButtonUp(Trackball::KEY_CTRL);
00109 break;
00110
00111 case SDLK_RALT:
00112 case SDLK_LALT:
00113 trackball.ButtonUp(Trackball::KEY_ALT);
00114 break;
00115 }
00116 break;
00117 case SDL_MOUSEBUTTONDOWN:
00118 x = event.button.x;
00119 y = height - event.button.y;
00120 trackball.MouseDown(x, y, Trackball::BUTTON_LEFT);
00121 break;
00122 case SDL_MOUSEBUTTONUP:
00123 x = event.button.x;
00124 y = height - event.button.y;
00125 trackball.MouseUp(x, y, Trackball::BUTTON_LEFT);
00126 break;
00127 case SDL_MOUSEMOTION:
00128 while(SDL_PeepEvents(&event, 1, SDL_GETEVENT, SDL_MOUSEMOTIONMASK));
00129 x = event.motion.x;
00130 y = height - event.motion.y;
00131 trackball.MouseMove(x, y);
00132 break;
00133 }
00134
00135 }
00136 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
00137 glMatrixMode(GL_PROJECTION);
00138 glLoadIdentity();
00139 gluPerspective(60, 1, 0.1, 100);
00140 glMatrixMode(GL_MODELVIEW);
00141 glLoadIdentity();
00142 gluLookAt(0,0,6, 0,0,0, 0,1,0);
00143 glRotatef(130, 1, 1, 0);
00144 glTranslatef(0, 1, 1);
00145
00146
00147
00148
00149 trackball.GetView();
00150 trackball.Apply();
00151 trackball.Draw();
00152
00153 glColor3f(0, 1, 0);
00154 glutWireCube(1);
00155
00156 SDL_GL_SwapBuffers();
00157 }
00158
00159
00160
00161 SDL_Quit();
00162
00163
00164 return -1;
00165 }
00166