operator()(typename MESH_TYPE::VertexType &nv, face::Pos< typename MESH_TYPE::FaceType > ep) | vcg::tri::OddPointLoop< MESH_TYPE > | [inline] |
WedgeInterp(Color4< typename MESH_TYPE::ScalarType > &c0, Color4< typename MESH_TYPE::ScalarType > &c1) | vcg::tri::OddPointLoop< MESH_TYPE > | [inline] |
WedgeInterp(TexCoord2< FL_TYPE, 1 > &t0, TexCoord2< FL_TYPE, 1 > &t1) | vcg::tri::OddPointLoop< MESH_TYPE > | [inline] |