Face(VertexType *a, VertexType *b, VertexType *c) | vcg::tetra::EdgeCollapse< TETRA_MESH_TYPE >::Face | [inline] |
operator<(const Face &f) const | vcg::tetra::EdgeCollapse< TETRA_MESH_TYPE >::Face | [inline] |
operator==(const Face &f) const | vcg::tetra::EdgeCollapse< TETRA_MESH_TYPE >::Face | [inline] |
v | vcg::tetra::EdgeCollapse< TETRA_MESH_TYPE >::Face |