AddVertices(MeshType &m, int n, PointerUpdater< VertexPointer > &pu) | vcg::vrt::Allocator< AllocateMeshType > | [inline, static] |
AddVertices(MeshType &m, int n) | vcg::vrt::Allocator< AllocateMeshType > | [inline, static] |
MeshType typedef | vcg::vrt::Allocator< AllocateMeshType > | |
VertexIterator typedef | vcg::vrt::Allocator< AllocateMeshType > | |
VertexPointer typedef | vcg::vrt::Allocator< AllocateMeshType > | |
VertexType typedef | vcg::vrt::Allocator< AllocateMeshType > |