, including all inherited members.
AddNewNormalVertex(std::map< Point3f, int > &m, Point3f &n, int value) | vcg::tri::io::ExporterOBJ< SaveMeshType > | [inline, static] |
AddNewTextureCoord(std::map< vcg::TexCoord2< float >, int > &m, const vcg::TexCoord2< float > &wt, int value) | vcg::tri::io::ExporterOBJ< SaveMeshType > | [inline, static] |
E_ABORTED enum value | vcg::tri::io::ExporterOBJ< SaveMeshType > | |
E_CANTCLOSEFILE enum value | vcg::tri::io::ExporterOBJ< SaveMeshType > | |
E_CANTOPENFILE enum value | vcg::tri::io::ExporterOBJ< SaveMeshType > | |
E_NOERROR enum value | vcg::tri::io::ExporterOBJ< SaveMeshType > | |
E_NOTDEFINITION enum value | vcg::tri::io::ExporterOBJ< SaveMeshType > | |
E_NOTFACESVALID enum value | vcg::tri::io::ExporterOBJ< SaveMeshType > | |
E_NOTVEXTEXVALID enum value | vcg::tri::io::ExporterOBJ< SaveMeshType > | |
E_UNESPECTEDEOF enum value | vcg::tri::io::ExporterOBJ< SaveMeshType > | |
ErrorMsg(int error) | vcg::tri::io::ExporterOBJ< SaveMeshType > | [inline, static] |
FaceIterator typedef | vcg::tri::io::ExporterOBJ< SaveMeshType > | |
GetExportMaskCapability() | vcg::tri::io::ExporterOBJ< SaveMeshType > | [inline, static] |
GetIndexVertex(SaveMeshType &m, VertexType *p) | vcg::tri::io::ExporterOBJ< SaveMeshType > | [inline, static] |
GetIndexVertexNormal(SaveMeshType &, std::map< Point3f, int > &mapNormToInt, const Point3f &norm) | vcg::tri::io::ExporterOBJ< SaveMeshType > | [inline, static] |
GetIndexVertexTexture(std::map< TexCoord2< float >, int > &mapTexToInt, const vcg::TexCoord2< float > &wt) | vcg::tri::io::ExporterOBJ< SaveMeshType > | [inline, static] |
Save(SaveMeshType &m, const char *filename, int mask, CallBackPos *cb=0) | vcg::tri::io::ExporterOBJ< SaveMeshType > | [inline, static] |
SaveError enum name | vcg::tri::io::ExporterOBJ< SaveMeshType > | |
VertexIterator typedef | vcg::tri::io::ExporterOBJ< SaveMeshType > | |
VertexType typedef | vcg::tri::io::ExporterOBJ< SaveMeshType > | |
WriteFacesElement(FILE *fp, int v, int vt, int vn) | vcg::tri::io::ExporterOBJ< SaveMeshType > | [inline, static] |
WriteMaterials(std::vector< Material > &materialVec, const char *filename, CallBackPos *cb=0) | vcg::tri::io::ExporterOBJ< SaveMeshType > | [inline, static] |