vcg::tri::io::ExporterOBJ< SaveMeshType > Member List

This is the complete list of members for vcg::tri::io::ExporterOBJ< SaveMeshType >, including all inherited members.
AddNewNormalVertex(std::map< Point3f, int > &m, Point3f &n, int value)vcg::tri::io::ExporterOBJ< SaveMeshType > [inline, static]
AddNewTextureCoord(std::map< vcg::TexCoord2< float >, int > &m, const vcg::TexCoord2< float > &wt, int value)vcg::tri::io::ExporterOBJ< SaveMeshType > [inline, static]
E_ABORTED enum valuevcg::tri::io::ExporterOBJ< SaveMeshType >
E_CANTCLOSEFILE enum valuevcg::tri::io::ExporterOBJ< SaveMeshType >
E_CANTOPENFILE enum valuevcg::tri::io::ExporterOBJ< SaveMeshType >
E_NOERROR enum valuevcg::tri::io::ExporterOBJ< SaveMeshType >
E_NOTDEFINITION enum valuevcg::tri::io::ExporterOBJ< SaveMeshType >
E_NOTFACESVALID enum valuevcg::tri::io::ExporterOBJ< SaveMeshType >
E_NOTVEXTEXVALID enum valuevcg::tri::io::ExporterOBJ< SaveMeshType >
E_UNESPECTEDEOF enum valuevcg::tri::io::ExporterOBJ< SaveMeshType >
ErrorMsg(int error)vcg::tri::io::ExporterOBJ< SaveMeshType > [inline, static]
FaceIterator typedefvcg::tri::io::ExporterOBJ< SaveMeshType >
GetExportMaskCapability()vcg::tri::io::ExporterOBJ< SaveMeshType > [inline, static]
GetIndexVertex(SaveMeshType &m, VertexType *p)vcg::tri::io::ExporterOBJ< SaveMeshType > [inline, static]
GetIndexVertexNormal(SaveMeshType &, std::map< Point3f, int > &mapNormToInt, const Point3f &norm)vcg::tri::io::ExporterOBJ< SaveMeshType > [inline, static]
GetIndexVertexTexture(std::map< TexCoord2< float >, int > &mapTexToInt, const vcg::TexCoord2< float > &wt)vcg::tri::io::ExporterOBJ< SaveMeshType > [inline, static]
Save(SaveMeshType &m, const char *filename, int mask, CallBackPos *cb=0)vcg::tri::io::ExporterOBJ< SaveMeshType > [inline, static]
SaveError enum namevcg::tri::io::ExporterOBJ< SaveMeshType >
VertexIterator typedefvcg::tri::io::ExporterOBJ< SaveMeshType >
VertexType typedefvcg::tri::io::ExporterOBJ< SaveMeshType >
WriteFacesElement(FILE *fp, int v, int vt, int vn)vcg::tri::io::ExporterOBJ< SaveMeshType > [inline, static]
WriteMaterials(std::vector< Material > &materialVec, const char *filename, CallBackPos *cb=0)vcg::tri::io::ExporterOBJ< SaveMeshType > [inline, static]
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vcglib
Author(s): Christian Bersch
autogenerated on Fri Jan 11 09:23:37 2013