, including all inherited members.
ALL_CHANNELS enum value | vcg::tri::UpdateColor< UpdateMeshType > | |
BLUE_CHANNEL enum value | vcg::tri::UpdateColor< UpdateMeshType > | |
Brighting(UpdateMeshType &m, float amount, const bool ProcessSelected=false) | vcg::tri::UpdateColor< UpdateMeshType > | [inline, static] |
BrightnessContrast(UpdateMeshType &m, float brightness, float contrast, const bool ProcessSelected=false) | vcg::tri::UpdateColor< UpdateMeshType > | [inline, static] |
ColorApplyDiff(Color4b old_color, Color4b new_color, float intensity) | vcg::tri::UpdateColor< UpdateMeshType > | [inline, static] |
ColorBrightnessContrast(Color4b c, float brightness, float contrast) | vcg::tri::UpdateColor< UpdateMeshType > | [inline, static] |
ColorDesaturate(Color4b c, int method) | vcg::tri::UpdateColor< UpdateMeshType > | [inline, static] |
ColorEqualize(Color4b c, int cdf_l[256], int cdf_r[256], int cdf_g[256], int cdf_b[256], unsigned int rgbMask) | vcg::tri::UpdateColor< UpdateMeshType > | [inline, static] |
ColorInvert(Color4b c) | vcg::tri::UpdateColor< UpdateMeshType > | [inline, static] |
ColorLevels(Color4b c, float gamma, float in_min, float in_max, float out_min, float out_max, unsigned char rgbMask) | vcg::tri::UpdateColor< UpdateMeshType > | [inline, static] |
ColorMul(Color4b c, float factor) | vcg::tri::UpdateColor< UpdateMeshType > | [inline, static] |
ColorNoise(MeshType &m, int noiseBits) | vcg::tri::UpdateColor< UpdateMeshType > | [inline, static] |
ColorPow(Color4b c, float exponent) | vcg::tri::UpdateColor< UpdateMeshType > | [inline, static] |
ColorWhiteBalance(Color4b c, Color4b unbalancedWhite) | vcg::tri::UpdateColor< UpdateMeshType > | [inline, static] |
Colourisation(UpdateMeshType &m, Color4b c, float intensity, const bool ProcessSelected=false) | vcg::tri::UpdateColor< UpdateMeshType > | [inline, static] |
ComputeAvgLightness(Color4b c) | vcg::tri::UpdateColor< UpdateMeshType > | [inline, static] |
ComputeLightness(Color4b c) | vcg::tri::UpdateColor< UpdateMeshType > | [inline, static] |
ComputeLuminosity(Color4b c) | vcg::tri::UpdateColor< UpdateMeshType > | [inline, static] |
Contrast(UpdateMeshType &m, float factor, const bool ProcessSelected=false) | vcg::tri::UpdateColor< UpdateMeshType > | [inline, static] |
Desaturation(UpdateMeshType &m, int method, const bool ProcessSelected=false) | vcg::tri::UpdateColor< UpdateMeshType > | [inline, static] |
DesaturationMethods enum name | vcg::tri::UpdateColor< UpdateMeshType > | |
Equalize(UpdateMeshType &m, unsigned int rgbMask, const bool ProcessSelected=false) | vcg::tri::UpdateColor< UpdateMeshType > | [inline, static] |
FaceBF(UpdateMeshType &m, Color4b vn=Color4b::White, Color4b vb=Color4b::Blue, Color4b vc=Color4b::Red, Color4b vs=Color4b::LightBlue) | vcg::tri::UpdateColor< UpdateMeshType > | [inline, static] |
FaceColorStrip(UpdateMeshType &m, std::vector< FacePointer > &TStripF) | vcg::tri::UpdateColor< UpdateMeshType > | [inline, static] |
FaceConstant(UpdateMeshType &m, Color4b c=Color4b::White) | vcg::tri::UpdateColor< UpdateMeshType > | [inline, static] |
FaceFromVertex(UpdateMeshType &m) | vcg::tri::UpdateColor< UpdateMeshType > | [inline, static] |
FaceIterator typedef | vcg::tri::UpdateColor< UpdateMeshType > | |
FacePointer typedef | vcg::tri::UpdateColor< UpdateMeshType > | |
FaceQualityGray(UpdateMeshType &m, float minq, float maxq) | vcg::tri::UpdateColor< UpdateMeshType > | [inline, static] |
FaceQualityGray(UpdateMeshType &m) | vcg::tri::UpdateColor< UpdateMeshType > | [inline, static] |
FaceQualityRamp(UpdateMeshType &m, bool selected=false) | vcg::tri::UpdateColor< UpdateMeshType > | [inline, static] |
FaceQualityRamp(UpdateMeshType &m, float minq, float maxq, bool selected=false) | vcg::tri::UpdateColor< UpdateMeshType > | [inline, static] |
FaceSelected(UpdateMeshType &m, Color4b vs=Color4b::LightBlue) | vcg::tri::UpdateColor< UpdateMeshType > | [inline, static] |
FaceType typedef | vcg::tri::UpdateColor< UpdateMeshType > | |
Filling(UpdateMeshType &m, Color4b c, const bool ProcessSelected=false) | vcg::tri::UpdateColor< UpdateMeshType > | [inline, static] |
Gamma(UpdateMeshType &m, float gamma, const bool ProcessSelected=false) | vcg::tri::UpdateColor< UpdateMeshType > | [inline, static] |
GREEN_CHANNEL enum value | vcg::tri::UpdateColor< UpdateMeshType > | |
Invert(UpdateMeshType &m, const bool ProcessSelected=false) | vcg::tri::UpdateColor< UpdateMeshType > | [inline, static] |
Levels(UpdateMeshType &m, float gamma, float in_min, float in_max, float out_min, float out_max, unsigned char rgbMask, const bool ProcessSelected=false) | vcg::tri::UpdateColor< UpdateMeshType > | [inline, static] |
M_AVERAGE enum value | vcg::tri::UpdateColor< UpdateMeshType > | |
M_LIGHTNESS enum value | vcg::tri::UpdateColor< UpdateMeshType > | |
M_LUMINOSITY enum value | vcg::tri::UpdateColor< UpdateMeshType > | |
MeshType typedef | vcg::tri::UpdateColor< UpdateMeshType > | |
MultiFaceRandom(UpdateMeshType &m) | vcg::tri::UpdateColor< UpdateMeshType > | [inline, static] |
NO_CHANNELS enum value | vcg::tri::UpdateColor< UpdateMeshType > | |
PerlinColor(MeshType &m, Box3f bbox, float freq, Point3i channelOffsets) | vcg::tri::UpdateColor< UpdateMeshType > | [inline, static] |
RED_CHANNEL enum value | vcg::tri::UpdateColor< UpdateMeshType > | |
rgbChMask enum name | vcg::tri::UpdateColor< UpdateMeshType > | |
Thresholding(UpdateMeshType &m, float threshold, Color4b c1=Color4< unsigned char >::Black, Color4b c2=Color4< unsigned char >::White, const bool ProcessSelected=false) | vcg::tri::UpdateColor< UpdateMeshType > | [inline, static] |
ValueApplyDiff(int old_value, int new_value, float intensity) | vcg::tri::UpdateColor< UpdateMeshType > | [inline, static] |
ValueBrightnessContrast(unsigned char ivalue, float brightness, float contrast) | vcg::tri::UpdateColor< UpdateMeshType > | [inline, static] |
ValueEqualize(int cdfValue, int cdfMin, int cdfMax) | vcg::tri::UpdateColor< UpdateMeshType > | [inline, static] |
ValueInvert(int value) | vcg::tri::UpdateColor< UpdateMeshType > | [inline, static] |
ValueLevels(int value, float gamma, float in_min, float in_max, float out_min, float out_max) | vcg::tri::UpdateColor< UpdateMeshType > | [inline, static] |
ValueMul(int value, float factor) | vcg::tri::UpdateColor< UpdateMeshType > | [inline, static] |
ValuePow(float value, float exponent) | vcg::tri::UpdateColor< UpdateMeshType > | [inline, static] |
VertexBorderFlag(UpdateMeshType &m, Color4b BorderColor=Color4b::Blue, Color4b InternalColor=Color4b::White, Color4b MixColor=Color4b::Cyan) | vcg::tri::UpdateColor< UpdateMeshType > | [inline, static] |
VertexBorderManifoldFlag(UpdateMeshType &m, Color4b vn=Color4b::White, Color4b vb=Color4b::Blue, Color4b vc=Color4b::Red) | vcg::tri::UpdateColor< UpdateMeshType > | [inline, static] |
VertexConstant(UpdateMeshType &m, Color4b c=Color4b::White) | vcg::tri::UpdateColor< UpdateMeshType > | [inline, static] |
VertexFromFace(UpdateMeshType &m) | vcg::tri::UpdateColor< UpdateMeshType > | [inline, static] |
VertexIterator typedef | vcg::tri::UpdateColor< UpdateMeshType > | |
VertexPointer typedef | vcg::tri::UpdateColor< UpdateMeshType > | |
VertexQualityGray(UpdateMeshType &m, const float minq, const float maxq) | vcg::tri::UpdateColor< UpdateMeshType > | [inline, static] |
VertexQualityGray(UpdateMeshType &m) | vcg::tri::UpdateColor< UpdateMeshType > | [inline, static] |
VertexQualityRamp(UpdateMeshType &m, float minq, float maxq) | vcg::tri::UpdateColor< UpdateMeshType > | [inline, static] |
VertexQualityRamp(UpdateMeshType &m) | vcg::tri::UpdateColor< UpdateMeshType > | [inline, static] |
VertexSelected(UpdateMeshType &m, Color4b vs=Color4b::LightBlue) | vcg::tri::UpdateColor< UpdateMeshType > | [inline, static] |
VertexType typedef | vcg::tri::UpdateColor< UpdateMeshType > | |
WhiteBalance(UpdateMeshType &m, bool automatic, Color4b userColor, const bool ProcessSelected=false) | vcg::tri::UpdateColor< UpdateMeshType > | [inline, static] |