vcg::tri::UpdateColor< UpdateMeshType > Member List

This is the complete list of members for vcg::tri::UpdateColor< UpdateMeshType >, including all inherited members.
ALL_CHANNELS enum valuevcg::tri::UpdateColor< UpdateMeshType >
BLUE_CHANNEL enum valuevcg::tri::UpdateColor< UpdateMeshType >
Brighting(UpdateMeshType &m, float amount, const bool ProcessSelected=false)vcg::tri::UpdateColor< UpdateMeshType > [inline, static]
BrightnessContrast(UpdateMeshType &m, float brightness, float contrast, const bool ProcessSelected=false)vcg::tri::UpdateColor< UpdateMeshType > [inline, static]
ColorApplyDiff(Color4b old_color, Color4b new_color, float intensity)vcg::tri::UpdateColor< UpdateMeshType > [inline, static]
ColorBrightnessContrast(Color4b c, float brightness, float contrast)vcg::tri::UpdateColor< UpdateMeshType > [inline, static]
ColorDesaturate(Color4b c, int method)vcg::tri::UpdateColor< UpdateMeshType > [inline, static]
ColorEqualize(Color4b c, int cdf_l[256], int cdf_r[256], int cdf_g[256], int cdf_b[256], unsigned int rgbMask)vcg::tri::UpdateColor< UpdateMeshType > [inline, static]
ColorInvert(Color4b c)vcg::tri::UpdateColor< UpdateMeshType > [inline, static]
ColorLevels(Color4b c, float gamma, float in_min, float in_max, float out_min, float out_max, unsigned char rgbMask)vcg::tri::UpdateColor< UpdateMeshType > [inline, static]
ColorMul(Color4b c, float factor)vcg::tri::UpdateColor< UpdateMeshType > [inline, static]
ColorNoise(MeshType &m, int noiseBits)vcg::tri::UpdateColor< UpdateMeshType > [inline, static]
ColorPow(Color4b c, float exponent)vcg::tri::UpdateColor< UpdateMeshType > [inline, static]
ColorWhiteBalance(Color4b c, Color4b unbalancedWhite)vcg::tri::UpdateColor< UpdateMeshType > [inline, static]
Colourisation(UpdateMeshType &m, Color4b c, float intensity, const bool ProcessSelected=false)vcg::tri::UpdateColor< UpdateMeshType > [inline, static]
ComputeAvgLightness(Color4b c)vcg::tri::UpdateColor< UpdateMeshType > [inline, static]
ComputeLightness(Color4b c)vcg::tri::UpdateColor< UpdateMeshType > [inline, static]
ComputeLuminosity(Color4b c)vcg::tri::UpdateColor< UpdateMeshType > [inline, static]
Contrast(UpdateMeshType &m, float factor, const bool ProcessSelected=false)vcg::tri::UpdateColor< UpdateMeshType > [inline, static]
Desaturation(UpdateMeshType &m, int method, const bool ProcessSelected=false)vcg::tri::UpdateColor< UpdateMeshType > [inline, static]
DesaturationMethods enum namevcg::tri::UpdateColor< UpdateMeshType >
Equalize(UpdateMeshType &m, unsigned int rgbMask, const bool ProcessSelected=false)vcg::tri::UpdateColor< UpdateMeshType > [inline, static]
FaceBF(UpdateMeshType &m, Color4b vn=Color4b::White, Color4b vb=Color4b::Blue, Color4b vc=Color4b::Red, Color4b vs=Color4b::LightBlue)vcg::tri::UpdateColor< UpdateMeshType > [inline, static]
FaceColorStrip(UpdateMeshType &m, std::vector< FacePointer > &TStripF)vcg::tri::UpdateColor< UpdateMeshType > [inline, static]
FaceConstant(UpdateMeshType &m, Color4b c=Color4b::White)vcg::tri::UpdateColor< UpdateMeshType > [inline, static]
FaceFromVertex(UpdateMeshType &m)vcg::tri::UpdateColor< UpdateMeshType > [inline, static]
FaceIterator typedefvcg::tri::UpdateColor< UpdateMeshType >
FacePointer typedefvcg::tri::UpdateColor< UpdateMeshType >
FaceQualityGray(UpdateMeshType &m, float minq, float maxq)vcg::tri::UpdateColor< UpdateMeshType > [inline, static]
FaceQualityGray(UpdateMeshType &m)vcg::tri::UpdateColor< UpdateMeshType > [inline, static]
FaceQualityRamp(UpdateMeshType &m, bool selected=false)vcg::tri::UpdateColor< UpdateMeshType > [inline, static]
FaceQualityRamp(UpdateMeshType &m, float minq, float maxq, bool selected=false)vcg::tri::UpdateColor< UpdateMeshType > [inline, static]
FaceSelected(UpdateMeshType &m, Color4b vs=Color4b::LightBlue)vcg::tri::UpdateColor< UpdateMeshType > [inline, static]
FaceType typedefvcg::tri::UpdateColor< UpdateMeshType >
Filling(UpdateMeshType &m, Color4b c, const bool ProcessSelected=false)vcg::tri::UpdateColor< UpdateMeshType > [inline, static]
Gamma(UpdateMeshType &m, float gamma, const bool ProcessSelected=false)vcg::tri::UpdateColor< UpdateMeshType > [inline, static]
GREEN_CHANNEL enum valuevcg::tri::UpdateColor< UpdateMeshType >
Invert(UpdateMeshType &m, const bool ProcessSelected=false)vcg::tri::UpdateColor< UpdateMeshType > [inline, static]
Levels(UpdateMeshType &m, float gamma, float in_min, float in_max, float out_min, float out_max, unsigned char rgbMask, const bool ProcessSelected=false)vcg::tri::UpdateColor< UpdateMeshType > [inline, static]
M_AVERAGE enum valuevcg::tri::UpdateColor< UpdateMeshType >
M_LIGHTNESS enum valuevcg::tri::UpdateColor< UpdateMeshType >
M_LUMINOSITY enum valuevcg::tri::UpdateColor< UpdateMeshType >
MeshType typedefvcg::tri::UpdateColor< UpdateMeshType >
MultiFaceRandom(UpdateMeshType &m)vcg::tri::UpdateColor< UpdateMeshType > [inline, static]
NO_CHANNELS enum valuevcg::tri::UpdateColor< UpdateMeshType >
PerlinColor(MeshType &m, Box3f bbox, float freq, Point3i channelOffsets)vcg::tri::UpdateColor< UpdateMeshType > [inline, static]
RED_CHANNEL enum valuevcg::tri::UpdateColor< UpdateMeshType >
rgbChMask enum namevcg::tri::UpdateColor< UpdateMeshType >
Thresholding(UpdateMeshType &m, float threshold, Color4b c1=Color4< unsigned char >::Black, Color4b c2=Color4< unsigned char >::White, const bool ProcessSelected=false)vcg::tri::UpdateColor< UpdateMeshType > [inline, static]
ValueApplyDiff(int old_value, int new_value, float intensity)vcg::tri::UpdateColor< UpdateMeshType > [inline, static]
ValueBrightnessContrast(unsigned char ivalue, float brightness, float contrast)vcg::tri::UpdateColor< UpdateMeshType > [inline, static]
ValueEqualize(int cdfValue, int cdfMin, int cdfMax)vcg::tri::UpdateColor< UpdateMeshType > [inline, static]
ValueInvert(int value)vcg::tri::UpdateColor< UpdateMeshType > [inline, static]
ValueLevels(int value, float gamma, float in_min, float in_max, float out_min, float out_max)vcg::tri::UpdateColor< UpdateMeshType > [inline, static]
ValueMul(int value, float factor)vcg::tri::UpdateColor< UpdateMeshType > [inline, static]
ValuePow(float value, float exponent)vcg::tri::UpdateColor< UpdateMeshType > [inline, static]
VertexBorderFlag(UpdateMeshType &m, Color4b BorderColor=Color4b::Blue, Color4b InternalColor=Color4b::White, Color4b MixColor=Color4b::Cyan)vcg::tri::UpdateColor< UpdateMeshType > [inline, static]
VertexBorderManifoldFlag(UpdateMeshType &m, Color4b vn=Color4b::White, Color4b vb=Color4b::Blue, Color4b vc=Color4b::Red)vcg::tri::UpdateColor< UpdateMeshType > [inline, static]
VertexConstant(UpdateMeshType &m, Color4b c=Color4b::White)vcg::tri::UpdateColor< UpdateMeshType > [inline, static]
VertexFromFace(UpdateMeshType &m)vcg::tri::UpdateColor< UpdateMeshType > [inline, static]
VertexIterator typedefvcg::tri::UpdateColor< UpdateMeshType >
VertexPointer typedefvcg::tri::UpdateColor< UpdateMeshType >
VertexQualityGray(UpdateMeshType &m, const float minq, const float maxq)vcg::tri::UpdateColor< UpdateMeshType > [inline, static]
VertexQualityGray(UpdateMeshType &m)vcg::tri::UpdateColor< UpdateMeshType > [inline, static]
VertexQualityRamp(UpdateMeshType &m, float minq, float maxq)vcg::tri::UpdateColor< UpdateMeshType > [inline, static]
VertexQualityRamp(UpdateMeshType &m)vcg::tri::UpdateColor< UpdateMeshType > [inline, static]
VertexSelected(UpdateMeshType &m, Color4b vs=Color4b::LightBlue)vcg::tri::UpdateColor< UpdateMeshType > [inline, static]
VertexType typedefvcg::tri::UpdateColor< UpdateMeshType >
WhiteBalance(UpdateMeshType &m, bool automatic, Color4b userColor, const bool ProcessSelected=false)vcg::tri::UpdateColor< UpdateMeshType > [inline, static]
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vcglib
Author(s): Christian Bersch
autogenerated on Fri Jan 11 09:23:36 2013