AddFace(const FaceType &f, const CoordType &p) | vcg::tri::TrivialSampler< MeshType > | [inline] |
AddTextureSample(const FaceType &, const CoordType &, const Point2i &, float) | vcg::tri::TrivialSampler< MeshType > | [inline] |
AddVert(const VertexType &p) | vcg::tri::TrivialSampler< MeshType > | [inline] |
CoordType typedef | vcg::tri::TrivialSampler< MeshType > | |
FaceType typedef | vcg::tri::TrivialSampler< MeshType > | |
sampleVec | vcg::tri::TrivialSampler< MeshType > | [private] |
TrivialSampler() | vcg::tri::TrivialSampler< MeshType > | [inline] |
TrivialSampler(std::vector< CoordType > &Vec) | vcg::tri::TrivialSampler< MeshType > | [inline] |
vectorOwner | vcg::tri::TrivialSampler< MeshType > | [private] |
VertexType typedef | vcg::tri::TrivialSampler< MeshType > | |
~TrivialSampler() | vcg::tri::TrivialSampler< MeshType > | [inline] |