, including all inherited members.
_controlEnd() | vcg::RayIterator< GRID, vcg::RayTriangleIntersectionFunctor< true >, FaceTmark< MESH > > | [inline, protected] |
_ControlLimits() | vcg::RayIterator< GRID, vcg::RayTriangleIntersectionFunctor< true >, FaceTmark< MESH > > | [inline, protected] |
_FindLinePar() | vcg::RayIterator< GRID, vcg::RayTriangleIntersectionFunctor< true >, FaceTmark< MESH > > | [inline, protected] |
_NextCell() | vcg::RayIterator< GRID, vcg::RayTriangleIntersectionFunctor< true >, FaceTmark< MESH > > | [inline, protected] |
CellIterator typedef | vcg::RayIterator< GRID, vcg::RayTriangleIntersectionFunctor< true >, FaceTmark< MESH > > | [protected] |
CoordType typedef | vcg::RayIterator< GRID, vcg::RayTriangleIntersectionFunctor< true >, FaceTmark< MESH > > | [protected] |
CurrentCell | vcg::RayIterator< GRID, vcg::RayTriangleIntersectionFunctor< true >, FaceTmark< MESH > > | [protected] |
CurrentElem | vcg::RayIterator< GRID, vcg::RayTriangleIntersectionFunctor< true >, FaceTmark< MESH > > | [protected] |
Dist() | vcg::RayIterator< GRID, vcg::RayTriangleIntersectionFunctor< true >, FaceTmark< MESH > > | [inline] |
dist | vcg::RayIterator< GRID, vcg::RayTriangleIntersectionFunctor< true >, FaceTmark< MESH > > | [protected] |
ElemIterator typedef | vcg::RayIterator< GRID, vcg::RayTriangleIntersectionFunctor< true >, FaceTmark< MESH > > | [protected] |
Elems | vcg::RayIterator< GRID, vcg::RayTriangleIntersectionFunctor< true >, FaceTmark< MESH > > | [protected] |
End() | vcg::RayIterator< GRID, vcg::RayTriangleIntersectionFunctor< true >, FaceTmark< MESH > > | [inline] |
end | vcg::RayIterator< GRID, vcg::RayTriangleIntersectionFunctor< true >, FaceTmark< MESH > > | [protected] |
FaceType typedef | vcg::tri::TriRayIterator< GRID, MESH > | |
FintFunct typedef | vcg::tri::TriRayIterator< GRID, MESH > | |
goal | vcg::RayIterator< GRID, vcg::RayTriangleIntersectionFunctor< true >, FaceTmark< MESH > > | [protected] |
GridType typedef | vcg::tri::TriRayIterator< GRID, MESH > | |
IndexingBoxType typedef | vcg::RayIterator< GRID, vcg::RayTriangleIntersectionFunctor< true >, FaceTmark< MESH > > | |
Init(const RayType _r) | vcg::RayIterator< GRID, vcg::RayTriangleIntersectionFunctor< true >, FaceTmark< MESH > > | [inline] |
int_funct | vcg::RayIterator< GRID, vcg::RayTriangleIntersectionFunctor< true >, FaceTmark< MESH > > | [protected] |
IntPoint() | vcg::RayIterator< GRID, vcg::RayTriangleIntersectionFunctor< true >, FaceTmark< MESH > > | [inline] |
MarkerFace typedef | vcg::tri::TriRayIterator< GRID, MESH > | |
max_dist | vcg::RayIterator< GRID, vcg::RayTriangleIntersectionFunctor< true >, FaceTmark< MESH > > | [protected] |
MeshType typedef | vcg::tri::TriRayIterator< GRID, MESH > | |
ObjType typedef | vcg::RayIterator< GRID, vcg::RayTriangleIntersectionFunctor< true >, FaceTmark< MESH > > | [protected] |
operator*() | vcg::RayIterator< GRID, vcg::RayTriangleIntersectionFunctor< true >, FaceTmark< MESH > > | [inline] |
operator++() | vcg::RayIterator< GRID, vcg::RayTriangleIntersectionFunctor< true >, FaceTmark< MESH > > | [inline] |
r | vcg::RayIterator< GRID, vcg::RayTriangleIntersectionFunctor< true >, FaceTmark< MESH > > | [protected] |
RayBaseType typedef | vcg::tri::TriRayIterator< GRID, MESH > | |
RayIterator(GRID &_Si, vcg::RayTriangleIntersectionFunctor< true >_int_funct, const ScalarType &_max_dist) | vcg::RayIterator< GRID, vcg::RayTriangleIntersectionFunctor< true >, FaceTmark< MESH > > | [inline] |
RayType typedef | vcg::RayIterator< GRID, vcg::RayTriangleIntersectionFunctor< true >, FaceTmark< MESH > > | |
Refresh() | vcg::RayIterator< GRID, vcg::RayTriangleIntersectionFunctor< true >, FaceTmark< MESH > > | [inline] |
ScalarType typedef | vcg::tri::TriRayIterator< GRID, MESH > | |
SetIndexStructure(GRID &_Si) | vcg::RayIterator< GRID, vcg::RayTriangleIntersectionFunctor< true >, FaceTmark< MESH > > | [inline] |
SetMarker(FaceTmark< MESH >_tm) | vcg::RayIterator< GRID, vcg::RayTriangleIntersectionFunctor< true >, FaceTmark< MESH > > | [inline] |
SetMesh(MeshType *m) | vcg::tri::TriRayIterator< GRID, MESH > | [inline] |
Si | vcg::RayIterator< GRID, vcg::RayTriangleIntersectionFunctor< true >, FaceTmark< MESH > > | [protected] |
start | vcg::RayIterator< GRID, vcg::RayTriangleIntersectionFunctor< true >, FaceTmark< MESH > > | [protected] |
t | vcg::RayIterator< GRID, vcg::RayTriangleIntersectionFunctor< true >, FaceTmark< MESH > > | [protected] |
tm | vcg::RayIterator< GRID, vcg::RayTriangleIntersectionFunctor< true >, FaceTmark< MESH > > | [protected] |
TriRayIterator(GridType &_Si, const ScalarType &max_d) | vcg::tri::TriRayIterator< GRID, MESH > | [inline] |