, including all inherited members.
AddFace() | vcg::tri::AdvancingFront< MESH > | [inline] |
AddFace(int v0, int v1, int v2) | vcg::tri::AdvancingFront< MESH > | [inline, protected] |
AddVertex(VertexType &vertex) | vcg::tri::AdvancingFront< MESH > | [inline, protected] |
AdvancingFront(MESH &_mesh) | vcg::tri::AdvancingFront< MESH > | [inline] |
Angle(Point3x p, Point3x q, Point3x &axis) | vcg::tri::BallPivoting< MESH > | [inline, private] |
BallPivoting(MESH &_mesh, float _radius=0, float minr=0.2, float angle=M_PI/2) | vcg::tri::BallPivoting< MESH > | [inline] |
baricenter | vcg::tri::BallPivoting< MESH > | [private] |
BuildMesh(CallBackPos call=NULL, int interval=512) | vcg::tri::AdvancingFront< MESH > | [inline] |
CheckEdge(int v0, int v1) | vcg::tri::AdvancingFront< MESH > | [inline, protected] |
CheckFrontEdge(int v0, int v1) | vcg::tri::AdvancingFront< MESH > | [inline, protected] |
CreateLoops() | vcg::tri::AdvancingFront< MESH > | [inline, protected] |
deads | vcg::tri::AdvancingFront< MESH > | |
DEADS enum value | vcg::tri::AdvancingFront< MESH > | [protected] |
Detach(int v) | vcg::tri::AdvancingFront< MESH > | [inline, protected] |
Erase(std::list< FrontEdge >::iterator e) | vcg::tri::AdvancingFront< MESH > | [inline, protected] |
FaceType typedef | vcg::tri::BallPivoting< MESH > | |
FindSphere(Point3x &p0, Point3x &p1, Point3x &p2, Point3x ¢er) | vcg::tri::BallPivoting< MESH > | [inline, private] |
front | vcg::tri::AdvancingFront< MESH > | |
FRONT enum value | vcg::tri::AdvancingFront< MESH > | [protected] |
Glue(std::list< FrontEdge >::iterator e) | vcg::tri::AdvancingFront< MESH > | [inline, protected] |
Glue(std::list< FrontEdge >::iterator a, std::list< FrontEdge >::iterator b) | vcg::tri::AdvancingFront< MESH > | [inline, protected] |
grid | vcg::tri::BallPivoting< MESH > | [private] |
KillEdge(std::list< FrontEdge >::iterator e) | vcg::tri::AdvancingFront< MESH > | [inline, protected] |
last_seed | vcg::tri::BallPivoting< MESH > | [private] |
ListID enum name | vcg::tri::AdvancingFront< MESH > | [protected] |
Mark(VertexType *v) | vcg::tri::BallPivoting< MESH > | [inline, private] |
max_angle | vcg::tri::BallPivoting< MESH > | |
max_edge | vcg::tri::BallPivoting< MESH > | |
mesh | vcg::tri::AdvancingFront< MESH > | |
min_edge | vcg::tri::BallPivoting< MESH > | |
MoveBack(std::list< FrontEdge >::iterator e) | vcg::tri::AdvancingFront< MESH > | [inline, protected] |
MoveFront(std::list< FrontEdge >::iterator e) | vcg::tri::AdvancingFront< MESH > | [inline, protected] |
nb | vcg::tri::AdvancingFront< MESH > | |
NewEdge(FrontEdge e) | vcg::tri::AdvancingFront< MESH > | [inline, protected] |
Place(FrontEdge &edge, typename AdvancingFront< MESH >::ResultIterator &touch) | vcg::tri::BallPivoting< MESH > | [inline] |
vcg::tri::AdvancingFront::Place(FrontEdge &e, ResultIterator &touch)=0 | vcg::tri::AdvancingFront< MESH > | [protected, pure virtual] |
Point3x typedef | vcg::tri::BallPivoting< MESH > | |
radi() | vcg::tri::BallPivoting< MESH > | [inline, virtual] |
radius | vcg::tri::BallPivoting< MESH > | |
ResultIterator typedef | vcg::tri::AdvancingFront< MESH > | [protected] |
ScalarType typedef | vcg::tri::BallPivoting< MESH > | |
Seed(int &v0, int &v1, int &v2) | vcg::tri::BallPivoting< MESH > | [inline, virtual] |
SeedFace() | vcg::tri::AdvancingFront< MESH > | [inline, protected] |
StaticGrid typedef | vcg::tri::BallPivoting< MESH > | |
usedBit | vcg::tri::BallPivoting< MESH > | [private] |
VertexIterator typedef | vcg::tri::BallPivoting< MESH > | |
VertexType typedef | vcg::tri::BallPivoting< MESH > | |
~AdvancingFront() | vcg::tri::AdvancingFront< MESH > | [inline, virtual] |
~BallPivoting() | vcg::tri::BallPivoting< MESH > | [inline] |