vcg::tri::Allocator< AllocateMeshType > Member List

This is the complete list of members for vcg::tri::Allocator< AllocateMeshType >, including all inherited members.
AddEdges(MeshType &m, int n, PointerUpdater< EdgePointer > &pu)vcg::tri::Allocator< AllocateMeshType > [inline, static]
AddEdges(MeshType &m, int n)vcg::tri::Allocator< AllocateMeshType > [inline, static]
AddEdges(MeshType &m, int n, std::vector< EdgePointer * > &local_vec)vcg::tri::Allocator< AllocateMeshType > [inline, static]
AddFaces(MeshType &m, int n)vcg::tri::Allocator< AllocateMeshType > [inline, static]
AddFaces(MeshType &m, int n, std::vector< FacePointer * > &local_vec)vcg::tri::Allocator< AllocateMeshType > [inline, static]
AddFaces(MeshType &m, int n, PointerUpdater< FacePointer > &pu)vcg::tri::Allocator< AllocateMeshType > [inline, static]
AddHEdges(MeshType &m, int n, PointerUpdater< HEdgePointer > &pu)vcg::tri::Allocator< AllocateMeshType > [inline, static]
AddHEdges(MeshType &m, int n)vcg::tri::Allocator< AllocateMeshType > [inline, static]
AddHEdges(MeshType &m, int n, std::vector< HEdgePointer * > &local_vec)vcg::tri::Allocator< AllocateMeshType > [inline, static]
AddNameTypeBound(NameTypeScope &binders, std::string name)vcg::tri::Allocator< AllocateMeshType > [inline, static]
AddPerEdgeAttribute(MeshType &m, std::string name)vcg::tri::Allocator< AllocateMeshType > [inline, static]
AddPerEdgeAttribute(MeshType &m)vcg::tri::Allocator< AllocateMeshType > [inline, static]
AddPerEdgeAttribute(const NameTypeScope &binders, MeshType &m, std::string name)vcg::tri::Allocator< AllocateMeshType > [inline, static]
AddPerFaceAttribute(MeshType &m, std::string name)vcg::tri::Allocator< AllocateMeshType > [inline, static]
AddPerFaceAttribute(MeshType &m)vcg::tri::Allocator< AllocateMeshType > [inline, static]
AddPerFaceAttribute(const NameTypeScope &binders, MeshType &m, std::string name)vcg::tri::Allocator< AllocateMeshType > [inline, static]
AddPerMeshAttribute(MeshType &m, std::string name)vcg::tri::Allocator< AllocateMeshType > [inline, static]
AddPerMeshAttribute(const NameTypeScope &binders, MeshType &m, std::string name)vcg::tri::Allocator< AllocateMeshType > [inline, static]
AddPerVertexAttribute(MeshType &m, std::string name)vcg::tri::Allocator< AllocateMeshType > [inline, static]
AddPerVertexAttribute(MeshType &m)vcg::tri::Allocator< AllocateMeshType > [inline, static]
AddPerVertexAttribute(const NameTypeScope &binders, MeshType &m, std::string name)vcg::tri::Allocator< AllocateMeshType > [inline, static]
AddVertices(MeshType &m, int n, PointerUpdater< VertexPointer > &pu)vcg::tri::Allocator< AllocateMeshType > [inline, static]
AddVertices(MeshType &m, int n)vcg::tri::Allocator< AllocateMeshType > [inline, static]
AddVertices(MeshType &m, int n, std::vector< VertexPointer * > &local_vec)vcg::tri::Allocator< AllocateMeshType > [inline, static]
AttrConstIterator typedefvcg::tri::Allocator< AllocateMeshType >
AttrIterator typedefvcg::tri::Allocator< AllocateMeshType >
BindersIterator typedefvcg::tri::Allocator< AllocateMeshType >
CBindersIterator typedefvcg::tri::Allocator< AllocateMeshType >
CheckNameIsBound(const NameTypeScope &binders, std::string name)vcg::tri::Allocator< AllocateMeshType > [inline, static]
CompactFaceVector(MeshType &m)vcg::tri::Allocator< AllocateMeshType > [inline, static]
CompactVertexVector(MeshType &m)vcg::tri::Allocator< AllocateMeshType > [inline, static]
DeleteEdge(MeshType &m, EdgeType &e)vcg::tri::Allocator< AllocateMeshType > [inline, static]
DeleteFace(MeshType &m, FaceType &f)vcg::tri::Allocator< AllocateMeshType > [inline, static]
DeleteHEdge(MeshType &m, HEdgeType &h)vcg::tri::Allocator< AllocateMeshType > [inline, static]
DeletePerEdgeAttribute(MeshType &m, typename MeshType::template PerEdgeAttributeHandle< ATTR_TYPE > &h)vcg::tri::Allocator< AllocateMeshType > [inline, static]
DeletePerEdgeAttribute(MeshType &m, std::string name)vcg::tri::Allocator< AllocateMeshType > [inline, static]
DeletePerFaceAttribute(MeshType &m, typename MeshType::template PerFaceAttributeHandle< ATTR_TYPE > &h)vcg::tri::Allocator< AllocateMeshType > [inline, static]
DeletePerFaceAttribute(MeshType &m, std::string name)vcg::tri::Allocator< AllocateMeshType > [inline, static]
DeletePerMeshAttribute(MeshType &m, typename MeshType::template PerMeshAttributeHandle< ATTR_TYPE > &h)vcg::tri::Allocator< AllocateMeshType > [inline, static]
DeletePerMeshAttribute(MeshType &m, std::string name)vcg::tri::Allocator< AllocateMeshType > [inline, static]
DeletePerVertexAttribute(MeshType &m, typename MeshType::template PerVertexAttributeHandle< ATTR_TYPE > &h)vcg::tri::Allocator< AllocateMeshType > [inline, static]
DeletePerVertexAttribute(MeshType &m, std::string name)vcg::tri::Allocator< AllocateMeshType > [inline, static]
DeleteVertex(MeshType &m, VertexType &v)vcg::tri::Allocator< AllocateMeshType > [inline, static]
EdgeContainer typedefvcg::tri::Allocator< AllocateMeshType >
EdgeIterator typedefvcg::tri::Allocator< AllocateMeshType >
EdgePointer typedefvcg::tri::Allocator< AllocateMeshType >
EdgeType typedefvcg::tri::Allocator< AllocateMeshType >
FaceContainer typedefvcg::tri::Allocator< AllocateMeshType >
FaceIterator typedefvcg::tri::Allocator< AllocateMeshType >
FacePointer typedefvcg::tri::Allocator< AllocateMeshType >
FaceType typedefvcg::tri::Allocator< AllocateMeshType >
FixPaddedPerFaceAttribute(MeshType &m, PointerToAttribute &pa)vcg::tri::Allocator< AllocateMeshType > [inline, static]
FixPaddedPerMeshAttribute(MeshType &m, PointerToAttribute &pa)vcg::tri::Allocator< AllocateMeshType > [inline, static]
FixPaddedPerVertexAttribute(MeshType &m, PointerToAttribute &pa)vcg::tri::Allocator< AllocateMeshType > [inline, static]
GetAllPerEdgeAttribute(const MeshType &m, std::vector< std::string > &all)vcg::tri::Allocator< AllocateMeshType > [inline, static]
GetAllPerFaceAttribute(const MeshType &m, std::vector< std::string > &all)vcg::tri::Allocator< AllocateMeshType > [inline, static]
GetAllPerMeshAttribute(const MeshType &m, std::vector< std::string > &all)vcg::tri::Allocator< AllocateMeshType > [inline, static]
GetAllPerVertexAttribute(const MeshType &m, std::vector< std::string > &all)vcg::tri::Allocator< AllocateMeshType > [inline, static]
GetPerEdgeAttribute(const MeshType &m, const std::string &name)vcg::tri::Allocator< AllocateMeshType > [inline, static]
GetPerFaceAttribute(MeshType &m, const std::string &name)vcg::tri::Allocator< AllocateMeshType > [inline, static]
GetPerMeshAttribute(MeshType &m, const std::string &name)vcg::tri::Allocator< AllocateMeshType > [inline, static]
GetPerVertexAttribute(MeshType &m, const std::string &name)vcg::tri::Allocator< AllocateMeshType > [inline, static]
HEdgeContainer typedefvcg::tri::Allocator< AllocateMeshType >
HEdgeIterator typedefvcg::tri::Allocator< AllocateMeshType >
HEdgePointer typedefvcg::tri::Allocator< AllocateMeshType >
HEdgeType typedefvcg::tri::Allocator< AllocateMeshType >
IsValidHandle(MeshType &m, const typename MeshType::template PerVertexAttributeHandle< ATTR_TYPE > &a)vcg::tri::Allocator< AllocateMeshType > [inline, static]
IsValidHandle(MeshType &m, const typename MeshType::template PerEdgeAttributeHandle< ATTR_TYPE > &a)vcg::tri::Allocator< AllocateMeshType > [inline, static]
IsValidHandle(MeshType &m, const typename MeshType::template PerFaceAttributeHandle< ATTR_TYPE > &a)vcg::tri::Allocator< AllocateMeshType > [inline, static]
IsValidHandle(MeshType &m, const typename MeshType::template PerMeshAttributeHandle< ATTR_TYPE > &a)vcg::tri::Allocator< AllocateMeshType > [inline, static]
MeshType typedefvcg::tri::Allocator< AllocateMeshType >
NamesWithType(const NameTypeScope &binders)vcg::tri::Allocator< AllocateMeshType > [inline, static]
NameTypeScope typedefvcg::tri::Allocator< AllocateMeshType >
PAIte typedefvcg::tri::Allocator< AllocateMeshType >
PermutateVertexVector(MeshType &m, std::vector< size_t > &newVertIndex)vcg::tri::Allocator< AllocateMeshType > [inline, static]
PointerToAttribute typedefvcg::tri::Allocator< AllocateMeshType >
RemoveTypeBound(NameTypeScope &binders, std::string name)vcg::tri::Allocator< AllocateMeshType > [inline, static]
TypeBound typedefvcg::tri::Allocator< AllocateMeshType >
VertContainer typedefvcg::tri::Allocator< AllocateMeshType >
VertexIterator typedefvcg::tri::Allocator< AllocateMeshType >
VertexPointer typedefvcg::tri::Allocator< AllocateMeshType >
VertexType typedefvcg::tri::Allocator< AllocateMeshType >
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vcglib
Author(s): Christian Bersch
autogenerated on Fri Jan 11 09:23:28 2013