Animate(unsigned int msec, Trackball *tb) | vcg::TrackMode | [virtual] |
Apply(Trackball *trackball, Point3f new_point) | vcg::ZMode | [virtual] |
Apply(Trackball *trackball, float WheelNotch) | vcg::ZMode | [virtual] |
Draw(Trackball *trackball) | vcg::ZMode | [virtual] |
IsAnimating(const Trackball *tb) | vcg::TrackMode | [virtual] |
isSticky() | vcg::TrackMode | [virtual] |
Name() | vcg::ZMode | [inline, virtual] |
Reset() | vcg::TrackMode | [virtual] |
SetAction() | vcg::TrackMode | [virtual] |
Undo() | vcg::TrackMode | [virtual] |
~TrackMode() | vcg::TrackMode | [inline, virtual] |