GetView() | vcg::View< T > | [inline] |
inverse | vcg::View< T > | |
matrix | vcg::View< T > | |
model | vcg::View< T > | |
NormDevCoordToWindowCoord(const Point3< T > &p) const | vcg::View< T > | [inline] |
proj | vcg::View< T > | |
Project(const Point3< T > &p) const | vcg::View< T > | [inline] |
SetView(const float *_proj, const float *_modelview, const int *_viewport) | vcg::View< T > | [inline] |
UnProject(const Point3< T > &p) const | vcg::View< T > | [inline] |
ViewLineFromModel(const Point3< T > &p) | vcg::View< T > | [inline] |
ViewLineFromWindow(const Point3< T > &p) | vcg::View< T > | [inline] |
ViewPlaneFromModel(const Point3< T > &p) | vcg::View< T > | [inline] |
ViewPoint() const | vcg::View< T > | [inline] |
viewport | vcg::View< T > | |
WindowCoordToNormDevCoord(const Point3< T > &p) const | vcg::View< T > | [inline] |