_center | vcg::Sphere3< T > | [protected] |
_radius | vcg::Sphere3< T > | [protected] |
Add(const Point3< T > &p) | vcg::Sphere3< T > | [inline] |
Add(const Sphere3 &sphere) | vcg::Sphere3< T > | [inline] |
Center() | vcg::Sphere3< T > | [inline] |
Center() const | vcg::Sphere3< T > | [inline] |
CreateFromBox(int n, const Point3< T > *points) | vcg::Sphere3< T > | [inline] |
CreateTight(int n, const Point3< T > *points, T threshold=1.01, T speed=0.6) | vcg::Sphere3< T > | [inline] |
CreateTight(const std::vector< Point3< T > > &points, T threshold=1.01, T speed=0.6) | vcg::Sphere3< T > | [inline] |
Intersect(const Sphere3 &sphere) | vcg::Sphere3< T > | [inline] |
IsEmpty() const | vcg::Sphere3< T > | [inline] |
IsIn(const Point3< T > &p) const | vcg::Sphere3< T > | [inline] |
IsIn(const Sphere3< T > &p) const | vcg::Sphere3< T > | [inline] |
Radius() | vcg::Sphere3< T > | [inline] |
Radius() const | vcg::Sphere3< T > | [inline] |
ScalarType typedef | vcg::Sphere3< T > | |
Sphere3() | vcg::Sphere3< T > | [inline] |
Sphere3(const Point3< T > ¢er, T radius) | vcg::Sphere3< T > | [inline] |