vcg::Shotd Member List
This is the complete list of members for
vcg::Shotd, including all inherited members.
Axis(const int &i) const | vcg::Shot< double > | |
CameraType typedef | vcg::Shot< double > | |
ConvertCameraToWorldCoordinates(const vcg::Point3< double > &p) const | vcg::Shot< double > | |
ConvertCameraToWorldCoordinates_Substitute(const vcg::Point3< double > &p) const | vcg::Shot< double > | |
ConvertWorldToCameraCoordinates(const vcg::Point3< double > &p) const | vcg::Shot< double > | |
Depth(const vcg::Point3< double > &p) const | vcg::Shot< double > | |
Extrinsics | vcg::Shot< double > | |
GetExtrinsicsToWorldMatrix() const | vcg::Shot< double > | [inline] |
GetViewPoint() const | vcg::Shot< double > | |
GetWorldToExtrinsicsMatrix() const | vcg::Shot< double > | [inline] |
Intrinsics | vcg::Shot< double > | |
IsValid() const | vcg::Shot< double > | [inline] |
LookAt(const vcg::Point3< double > &point, const vcg::Point3< double > &up) | vcg::Shot< double > | |
LookAt(const double &eye_x, const double &eye_y, const double &eye_z, const double &at_x, const double &at_y, const double &at_z, const double &up_x, const double &up_y, const double &up_z) | vcg::Shot< double > | |
LookTowards(const vcg::Point3< double > &z_dir, const vcg::Point3< double > &up) | vcg::Shot< double > | |
MultMatrix(vcg::Matrix44< double > m44) | vcg::Shot< double > | [inline] |
MultSimilarity(const Similarity< double > &s) | vcg::Shot< double > | [inline] |
Project(const vcg::Point3< double > &p) const | vcg::Shot< double > | |
ScalarType typedef | vcg::Shot< double > | |
SetViewPoint(const vcg::Point3< double > &viewpoint) | vcg::Shot< double > | |
Shot(Camera< double > c) | vcg::Shot< double > | [inline] |
Shot() | vcg::Shot< double > | [inline] |
UnProject(const vcg::Point2< double > &p, const double &d) const | vcg::Shot< double > | |
UnProject_Substitute(const vcg::Point2< double > &p, const double &d) const | vcg::Shot< double > | |