, including all inherited members.
_dir | vcg::Ray3< RayScalarType, NORM > | [private] |
_ori | vcg::Ray3< RayScalarType, NORM > | [private] |
ClosestPoint(const PointType &p) const | vcg::Ray3< RayScalarType, NORM > | [inline] |
Construct(const Ray3< Q, K > &b) | vcg::Ray3< RayScalarType, NORM > | [inline, static] |
Direction() const | vcg::Ray3< RayScalarType, NORM > | [inline] |
Flip() | vcg::Ray3< RayScalarType, NORM > | [inline] |
Import(const Ray3< Q, K > &b) | vcg::Ray3< RayScalarType, NORM > | [inline] |
IsNormalized() | vcg::Ray3< RayScalarType, NORM > | [inline, static] |
Normalize() | vcg::Ray3< RayScalarType, NORM > | [inline] |
Normalize(RayType &p) | vcg::Ray3< RayScalarType, NORM > | [inline, static] |
operator!=(RayType const &p) const | vcg::Ray3< RayScalarType, NORM > | [inline] |
operator*(const ScalarType s) const | vcg::Ray3< RayScalarType, NORM > | [inline] |
operator+(RayType const &p) const | vcg::Ray3< RayScalarType, NORM > | [inline] |
operator-(RayType const &p) const | vcg::Ray3< RayScalarType, NORM > | [inline] |
operator/(const ScalarType s) const | vcg::Ray3< RayScalarType, NORM > | [inline] |
operator=(Ray3< ScalarType,!NORM > const &r) | vcg::Ray3< RayScalarType, NORM > | [inline] |
operator==(RayType const &p) const | vcg::Ray3< RayScalarType, NORM > | [inline] |
Origin() const | vcg::Ray3< RayScalarType, NORM > | [inline] |
Origin() | vcg::Ray3< RayScalarType, NORM > | [inline] |
P(const ScalarType t) const | vcg::Ray3< RayScalarType, NORM > | [inline] |
PointType typedef | vcg::Ray3< RayScalarType, NORM > | |
Projection(const PointType &p) const | vcg::Ray3< RayScalarType, NORM > | [inline] |
Ray3() | vcg::Ray3< RayScalarType, NORM > | [inline] |
Ray3(const PointType &ori, const PointType &dir) | vcg::Ray3< RayScalarType, NORM > | [inline] |
Ray3(const Ray3< ScalarType,!NORM > &r) | vcg::Ray3< RayScalarType, NORM > | [inline] |
RayType typedef | vcg::Ray3< RayScalarType, NORM > | |
ScalarType typedef | vcg::Ray3< RayScalarType, NORM > | |
Set(const PointType &ori, const PointType &dir) | vcg::Ray3< RayScalarType, NORM > | [inline] |
SetDirection(const PointType &dir) | vcg::Ray3< RayScalarType, NORM > | [inline] |
SetOrigin(const PointType &ori) | vcg::Ray3< RayScalarType, NORM > | [inline] |