, including all inherited members.
_v | vcg::Point4< S > | |
Construct(const Quaternion< Q > &b) | vcg::Quaternion< S > | [inline, static] |
Point4< S >::Construct(const Point4< Q > &b) | vcg::Point4< S > | [inline, static] |
Dimension enum value | vcg::Point4< S > | |
dot(const Point4 &p) const | vcg::Point4< S > | [inline] |
Ext(const int i) const | vcg::Point4< S > | [inline] |
FromAxis(const S phi, const Point3< S > &a) | vcg::Quaternion< S > | [inline] |
FromEulerAngles(S alpha, S beta, S gamma) | vcg::Quaternion< S > | [inline] |
FromMatrix(const Matrix44< S > &m) | vcg::Quaternion< S > | [inline] |
FromMatrix(const Matrix33< S > &m) | vcg::Quaternion< S > | [inline] |
HomoNormalize() | vcg::Point4< S > | [inline] |
Import(const Point4< Q > &b) | vcg::Point4< S > | [inline] |
Inverse() const | vcg::Quaternion< S > | [inline] |
Invert() | vcg::Quaternion< S > | [inline] |
Norm() const | vcg::Point4< S > | [inline] |
Normalize() | vcg::Point4< S > | [inline] |
operator!=(const Point4 &p) const | vcg::Point4< S > | [inline] |
operator*(const S &s) const | vcg::Quaternion< S > | [inline] |
operator*(const Quaternion &q) const | vcg::Quaternion< S > | [inline] |
Point4< S >::operator*(const Ss) const | vcg::Point4< S > | [inline] |
Point4< S >::operator*(const Point4 &p) const | vcg::Point4< S > | [inline] |
operator*=(const Quaternion &q) | vcg::Quaternion< S > | [inline] |
Point4< S >::operator*=(const Ss) | vcg::Point4< S > | [inline] |
operator+(const Point4 &p) const | vcg::Point4< S > | [inline] |
operator+=(const Point4 &p) | vcg::Point4< S > | [inline] |
operator-(const Point4 &p) const | vcg::Point4< S > | [inline] |
operator-() const | vcg::Point4< S > | [inline] |
operator-=(const Point4 &p) | vcg::Point4< S > | [inline] |
operator/(const Ss) const | vcg::Point4< S > | [inline] |
operator/=(const Ss) | vcg::Point4< S > | [inline] |
operator<(Point4 const &p) const | vcg::Point4< S > | [inline] |
operator<=(const Point4 &p) const | vcg::Point4< S > | [inline] |
operator==(const Point4 &p) const | vcg::Point4< S > | [inline] |
operator>(const Point4 &p) const | vcg::Point4< S > | [inline] |
operator>=(const Point4 &p) const | vcg::Point4< S > | [inline] |
operator[](const int i) const | vcg::Point4< S > | [inline] |
operator[](const int i) | vcg::Point4< S > | [inline] |
operator^(const Point4 &p) const | vcg::Point4< S > | [inline] |
Point4() | vcg::Point4< S > | [inline] |
Point4(const Snx, const Sny, const Snz, const Snw) | vcg::Point4< S > | [inline] |
Point4(const Sp[4]) | vcg::Point4< S > | [inline] |
Point4(const Point4 &p) | vcg::Point4< S > | [inline] |
Quaternion() | vcg::Quaternion< S > | [inline] |
Quaternion(const S v0, const S v1, const S v2, const S v3) | vcg::Quaternion< S > | [inline] |
Quaternion(const Point4< S > p) | vcg::Quaternion< S > | [inline] |
Quaternion(const S phi, const Point3< S > &a) | vcg::Quaternion< S > | [inline] |
Rotate(const Point3< S > vec) const | vcg::Quaternion< S > | [inline] |
ScalarType typedef | vcg::Point4< S > | |
SetIdentity() | vcg::Quaternion< S > | [inline] |
SetZero() | vcg::Point4< S > | [inline] |
SquaredNorm() const | vcg::Point4< S > | [inline] |
StableDot(const Point4< S > &p) const | vcg::Point4< S > | [inline] |
ToAxis(S &phi, Point3< S > &a) const | vcg::Quaternion< S > | [inline] |
ToEulerAngles(S &alpha, S &beta, S &gamma) const | vcg::Quaternion< S > | [inline] |
ToMatrix(Matrix44< S > &m) const | vcg::Quaternion< S > | [inline] |
ToMatrix(Matrix33< S > &m) const | vcg::Quaternion< S > | [inline] |
V(const int i) const | vcg::Quaternion< S > | [inline] |
V(const int i) | vcg::Quaternion< S > | [inline] |
Point4< S >::V() const | vcg::Point4< S > | [inline] |
Point4< S >::V() | vcg::Point4< S > | [inline] |
VectProd(const Point4 &x, const Point4 &z) const | vcg::Point4< S > | [inline] |
W() | vcg::Point4< S > | [inline] |
X() | vcg::Point4< S > | [inline] |
Y() | vcg::Point4< S > | [inline] |
Z() | vcg::Point4< S > | [inline] |