_v | vcg::Point4< T > | |
Construct(const Point4< Q > &b) | vcg::Point4< T > | [inline, static] |
Dimension enum value | vcg::Point4< T > | |
dot(const Point4 &p) const | vcg::Point4< T > | [inline] |
Ext(const int i) const | vcg::Point4< T > | [inline] |
HomoNormalize() | vcg::Point4< T > | [inline] |
Import(const Point4< Q > &b) | vcg::Point4< T > | [inline] |
Norm() const | vcg::Point4< T > | [inline] |
Normalize() | vcg::Point4< T > | [inline] |
operator!=(const Point4 &p) const | vcg::Point4< T > | [inline] |
operator*(const T s) const | vcg::Point4< T > | [inline] |
operator*(const Point4 &p) const | vcg::Point4< T > | [inline] |
operator*=(const T s) | vcg::Point4< T > | [inline] |
operator+(const Point4 &p) const | vcg::Point4< T > | [inline] |
operator+=(const Point4 &p) | vcg::Point4< T > | [inline] |
operator-(const Point4 &p) const | vcg::Point4< T > | [inline] |
operator-() const | vcg::Point4< T > | [inline] |
operator-=(const Point4 &p) | vcg::Point4< T > | [inline] |
operator/(const T s) const | vcg::Point4< T > | [inline] |
operator/=(const T s) | vcg::Point4< T > | [inline] |
operator<(Point4 const &p) const | vcg::Point4< T > | [inline] |
operator<=(const Point4 &p) const | vcg::Point4< T > | [inline] |
operator==(const Point4 &p) const | vcg::Point4< T > | [inline] |
operator>(const Point4 &p) const | vcg::Point4< T > | [inline] |
operator>=(const Point4 &p) const | vcg::Point4< T > | [inline] |
operator[](const int i) const | vcg::Point4< T > | [inline] |
operator[](const int i) | vcg::Point4< T > | [inline] |
operator^(const Point4 &p) const | vcg::Point4< T > | [inline] |
Point4() | vcg::Point4< T > | [inline] |
Point4(const T nx, const T ny, const T nz, const T nw) | vcg::Point4< T > | [inline] |
Point4(const T p[4]) | vcg::Point4< T > | [inline] |
Point4(const Point4 &p) | vcg::Point4< T > | [inline] |
ScalarType typedef | vcg::Point4< T > | |
SetZero() | vcg::Point4< T > | [inline] |
SquaredNorm() const | vcg::Point4< T > | [inline] |
StableDot(const Point4< T > &p) const | vcg::Point4< T > | [inline] |
V() const | vcg::Point4< T > | [inline] |
V() | vcg::Point4< T > | [inline] |
V(const int i) const | vcg::Point4< T > | [inline] |
V(const int i) | vcg::Point4< T > | [inline] |
VectProd(const Point4 &x, const Point4 &z) const | vcg::Point4< T > | [inline] |
W() | vcg::Point4< T > | [inline] |
X() | vcg::Point4< T > | [inline] |
Y() | vcg::Point4< T > | [inline] |
Z() | vcg::Point4< T > | [inline] |