vcg::Frustum< T > Member List

This is the complete list of members for vcg::Frustum< T >, including all inherited members.
Distance(Point3< T > &point, int plane)vcg::Frustum< T > [inline]
GetView()vcg::Frustum< T > [inline]
inversevcg::View< T >
IsOutside(Point3< T > &point)vcg::Frustum< T > [inline]
IsOutside(Point3< T > &point, T radius)vcg::Frustum< T > [inline]
matrixvcg::View< T >
modelvcg::View< T >
NormDevCoordToWindowCoord(const Point3< T > &p) const vcg::View< T > [inline]
planesvcg::Frustum< T > [protected]
projvcg::View< T >
Project(const Point3< T > &p) const vcg::View< T > [inline]
range(Point3< T > &point, T radius, T &closest, T &farthest)vcg::Frustum< T > [inline]
Remoteness(Point3< T > &point, T radius)vcg::Frustum< T > [inline]
resolutionvcg::Frustum< T > [protected]
Resolution(float dist=1)vcg::Frustum< T > [inline]
SetView(const float *_proj, const float *_modelview, const int *_viewport)vcg::Frustum< T > [inline]
UnProject(const Point3< T > &p) const vcg::View< T > [inline]
UpdateView()vcg::Frustum< T > [inline, protected]
view_pointvcg::Frustum< T > [protected]
ViewLineFromModel(const Point3< T > &p)vcg::View< T > [inline]
ViewLineFromWindow(const Point3< T > &p)vcg::View< T > [inline]
ViewPlaneFromModel(const Point3< T > &p)vcg::View< T > [inline]
ViewPoint()vcg::Frustum< T > [inline]
vcg::View::ViewPoint() const vcg::View< T > [inline]
viewportvcg::View< T >
WindowCoordToNormDevCoord(const Point3< T > &p) const vcg::View< T > [inline]
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vcglib
Author(s): Christian Bersch
autogenerated on Fri Jan 11 09:23:00 2013