Animate(unsigned int msec, Trackball *tb) | vcg::TrackMode | [virtual] |
Apply(Trackball *trackball, Point3f new_point) | vcg::CylinderMode | [virtual] |
Apply(Trackball *trackball, float WheelNotch) | vcg::CylinderMode | [virtual] |
axis | vcg::CylinderMode | [private] |
CylinderMode(Line3fN &ln, float s=0.0f) | vcg::CylinderMode | [inline] |
CylinderMode(const Point3f &origin, const Point3f &direction, float s=0.0f) | vcg::CylinderMode | [inline] |
Draw(Trackball *trackball) | vcg::CylinderMode | [virtual] |
IsAnimating(const Trackball *tb) | vcg::TrackMode | [virtual] |
isSticky() | vcg::TrackMode | [virtual] |
Name() | vcg::CylinderMode | [inline, virtual] |
Reset() | vcg::TrackMode | [virtual] |
SetAction() | vcg::TrackMode | [virtual] |
snap | vcg::CylinderMode | [private] |
Undo() | vcg::TrackMode | [virtual] |
~TrackMode() | vcg::TrackMode | [inline, virtual] |