, including all inherited members.
_v | vcg::Point4< T > | |
Base typedef | vcg::Color4< T > | [private] |
Black enum value | vcg::Color4< T > | |
Blue enum value | vcg::Color4< T > | |
Color4(const T nx, const T ny, const T nz, const T nw) | vcg::Color4< T > | [inline] |
Color4(const Point4< T > &c) | vcg::Color4< T > | [inline] |
Color4() | vcg::Color4< T > | [inline] |
Color4(ColorConstant cc) | vcg::Color4< T > | [inline] |
Color4(Color4< unsigned char >::ColorConstant cc) | vcg::Color4< T > | [inline] |
Color4(Color4< float >::ColorConstant cc) | vcg::Color4< T > | [inline] |
ColorConstant enum name | vcg::Color4< T > | |
ColorRamp(const float &minf, const float &maxf, float v) | vcg::Color4< T > | [inline] |
Construct(const Color4< Q > &b) | vcg::Color4< T > | [inline, static] |
Construct(const Color4< float > &b) | vcg::Color4< T > | [inline] |
Construct(const Color4< unsigned char > &b) | vcg::Color4< T > | [inline] |
vcg::Point4::Construct(const Point4< Q > &b) | vcg::Point4< T > | [inline, static] |
Cyan enum value | vcg::Color4< T > | |
DarkBlue enum value | vcg::Color4< T > | |
DarkGray enum value | vcg::Color4< T > | |
DarkGreen enum value | vcg::Color4< T > | |
DarkRed enum value | vcg::Color4< T > | |
Dimension enum value | vcg::Point4< T > | |
dot(const Point4 &p) const | vcg::Point4< T > | [inline] |
Ext(const int i) const | vcg::Point4< T > | [inline] |
Gray enum value | vcg::Color4< T > | |
GrayShade(float f) | vcg::Color4< T > | [inline, static] |
Green enum value | vcg::Color4< T > | |
HomoNormalize() | vcg::Point4< T > | [inline] |
Import(const Color4< Q > &b) | vcg::Color4< T > | [inline] |
Import(const Point4< Q > &b) | vcg::Color4< T > | [inline] |
Import(const Color4< unsigned char > &b) | vcg::Color4< T > | [inline] |
Import(const Color4< float > &b) | vcg::Color4< T > | [inline] |
Import(const Point4< float > &b) | vcg::Color4< T > | [inline] |
lerp(const Color4 &c0, const Color4 &c1, const float x) | vcg::Color4< T > | [inline] |
lerp(const Color4 &c0, const Color4 &c1, const Color4 &c2, const Point3f &ip) | vcg::Color4< T > | [inline] |
LightBlue enum value | vcg::Color4< T > | |
LightGray enum value | vcg::Color4< T > | |
LightGreen enum value | vcg::Color4< T > | |
LightRed enum value | vcg::Color4< T > | |
Magenta enum value | vcg::Color4< T > | |
Norm() const | vcg::Point4< T > | [inline] |
Normalize() | vcg::Point4< T > | [inline] |
operator!=(const Point4 &p) const | vcg::Point4< T > | [inline] |
operator*(const T s) const | vcg::Point4< T > | [inline] |
operator*(const Point4 &p) const | vcg::Point4< T > | [inline] |
operator*=(const T s) | vcg::Point4< T > | [inline] |
operator+(const Color4 &p) const | vcg::Color4< T > | [inline] |
operator+(const Color4< unsigned char > &p) const | vcg::Color4< T > | [inline] |
vcg::Point4::operator+(const Point4 &p) const | vcg::Point4< T > | [inline] |
operator+=(const Point4 &p) | vcg::Point4< T > | [inline] |
operator-(const Point4 &p) const | vcg::Point4< T > | [inline] |
operator-() const | vcg::Point4< T > | [inline] |
operator-=(const Point4 &p) | vcg::Point4< T > | [inline] |
operator/(const T s) const | vcg::Point4< T > | [inline] |
operator/=(const T s) | vcg::Point4< T > | [inline] |
operator<(Point4 const &p) const | vcg::Point4< T > | [inline] |
operator<=(const Point4 &p) const | vcg::Point4< T > | [inline] |
operator==(const Point4 &p) const | vcg::Point4< T > | [inline] |
operator>(const Point4 &p) const | vcg::Point4< T > | [inline] |
operator>=(const Point4 &p) const | vcg::Point4< T > | [inline] |
operator[](const int i) const | vcg::Point4< T > | [inline] |
operator[](const int i) | vcg::Point4< T > | [inline] |
operator^(const Point4 &p) const | vcg::Point4< T > | [inline] |
Point4() | vcg::Point4< T > | [inline] |
Point4(const T nx, const T ny, const T nz, const T nw) | vcg::Point4< T > | [inline] |
Point4(const T p[4]) | vcg::Point4< T > | [inline] |
Point4(const Point4 &p) | vcg::Point4< T > | [inline] |
Red enum value | vcg::Color4< T > | |
ScalarType typedef | vcg::Point4< T > | |
Scatter(int n, int a, float Sat=.3f, float Val=.9f) | vcg::Color4< T > | [inline, static] |
SetGrayShade(float f) | vcg::Color4< T > | [inline] |
SetHSVColor(float h, float s, float v) | vcg::Color4< T > | [inline] |
SetRGB(unsigned char r, unsigned char g, unsigned char b) | vcg::Color4< T > | [inline] |
SetZero() | vcg::Point4< T > | [inline] |
SquaredNorm() const | vcg::Point4< T > | [inline] |
StableDot(const Point4< T > &p) const | vcg::Point4< T > | [inline] |
V() const | vcg::Point4< T > | [inline] |
V() | vcg::Point4< T > | [inline] |
V(const int i) const | vcg::Point4< T > | [inline] |
V(const int i) | vcg::Point4< T > | [inline] |
VectProd(const Point4 &x, const Point4 &z) const | vcg::Point4< T > | [inline] |
W() | vcg::Point4< T > | [inline] |
White enum value | vcg::Color4< T > | |
X() | vcg::Point4< T > | [inline] |
Y() | vcg::Point4< T > | [inline] |
Yellow enum value | vcg::Color4< T > | |
Z() | vcg::Point4< T > | [inline] |