Texture Member List
This is the complete list of members for
Texture, including all inherited members.
Bind(void) | Bindable | [inline] |
Bindable(void) | Bindable | [inline] |
bound | Bindable | [protected] |
COLOR enum value | FrameBufferSemantic | |
Del(void) | Texture | [inline, virtual] |
DEPTH enum value | FrameBufferSemantic | |
Dimensions(void) const =0 | Texture | [pure virtual] |
DoBind(void) | Texture | [inline, protected, virtual] |
DoUnbind(void) | Texture | [inline, protected, virtual] |
FBSType enum name | FrameBufferSemantic | |
format | Texture | [protected] |
Format(void) const | Texture | [inline] |
Gen(void) | Texture | [inline, virtual] |
GLObject(void) | GLObject | [inline] |
IsBound(void) const | Bindable | [inline] |
objectID | GLObject | [protected] |
ObjectID(void) const | GLObject | [inline] |
Semantic(void) const =0 | FrameBufferSemantic | [pure virtual] |
Size(const unsigned int i) const =0 | Texture | [pure virtual] |
STENCIL enum value | FrameBufferSemantic | |
Target(void) const =0 | Texture | [pure virtual] |
Texture(void) | Texture | [inline] |
Unbind(void) | Bindable | [inline] |
ValidateColor(GLenum type) | FrameBufferSemantic | [inline, static] |
ValidateDepth(GLenum type) | FrameBufferSemantic | [inline, static] |
ValidateFormat(GLenum format) const =0 | FrameBufferSemantic | [pure virtual] |
ValidateFormat(FBSType type, GLenum format) | FrameBufferSemantic | [inline, static] |
ValidateStencil(GLenum type) | FrameBufferSemantic | [inline, static] |
ValidObject(void) const | GLObject | [inline] |
~GLObject(void) | GLObject | [inline, virtual] |