Shader Member List

This is the complete list of members for Shader, including all inherited members.
Bind(void)Bindable [inline]
Bindable(void)Bindable [inline]
boundBindable [protected]
Compile(void)Shader [inline]
compiledShader [protected]
Del(void)Shader [inline, virtual]
DoBind(void)Shader [inline, protected, virtual]
DoUnbind(void)Shader [inline, protected, virtual]
flagsShader [protected]
FRAGMENT enum valueShader
Gen(void)Shader [inline, virtual]
GEOMETRY enum valueShader
GLObject(void)GLObject [inline]
InfoLog(void)Shader [inline]
IsBound(void) const Bindable [inline]
IsCompiled(void)Shader [inline]
LoadSource(const char *fileName)Shader [inline]
objectIDGLObject [protected]
ObjectID(void) const GLObject [inline]
SetSource(const char *src)Shader [inline]
Shader(void)Shader [inline]
ShaderType enum nameShader
sourceShader [protected]
SOURCE_DIRTY enum valueShader [protected]
Type(void) const =0Shader [pure virtual]
Unbind(void)Bindable [inline]
ValidObject(void) const GLObject [inline]
VERTEX enum valueShader
~GLObject(void)GLObject [inline, virtual]
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vcglib
Author(s): Christian Bersch
autogenerated on Fri Jan 11 09:22:22 2013