, including all inherited members.
BucketVertexNormal(typename MESH_TYPE::VertContainer &vert, int bucketDim=30) | OverlapEstimation< MESH_TYPE > | [inline, private] |
Check(Parameters ¶m) | OverlapEstimation< MESH_TYPE > | [inline] |
Compute(Parameters ¶m) | OverlapEstimation< MESH_TYPE > | [inline] |
CoordType typedef | OverlapEstimation< MESH_TYPE > | |
FaceType typedef | OverlapEstimation< MESH_TYPE > | |
gridFix | OverlapEstimation< MESH_TYPE > | [private] |
Init(Parameters ¶m) | OverlapEstimation< MESH_TYPE > | [inline] |
LocRnd() | OverlapEstimation< MESH_TYPE > | [inline, private, static] |
LocRnd(int n) | OverlapEstimation< MESH_TYPE > | [inline, private, static] |
markerFunctorFix | OverlapEstimation< MESH_TYPE > | [private] |
MarkerVertex typedef | OverlapEstimation< MESH_TYPE > | |
MeshGrid typedef | OverlapEstimation< MESH_TYPE > | |
MeshType typedef | OverlapEstimation< MESH_TYPE > | |
mFix | OverlapEstimation< MESH_TYPE > | [private] |
mMov | OverlapEstimation< MESH_TYPE > | [private] |
normBuckets | OverlapEstimation< MESH_TYPE > | [private] |
OverlapEstimation() | OverlapEstimation< MESH_TYPE > | [inline] |
Paint() | OverlapEstimation< MESH_TYPE > | [inline] |
SampleVertNormalEqualized(vector< typename MESH_TYPE::VertexPointer > &vert, int SampleNum) | OverlapEstimation< MESH_TYPE > | [inline, private] |
SampleVertUniform(MESH_TYPE &m, vector< typename MESH_TYPE::VertexPointer > &vert, int sampleNum) | OverlapEstimation< MESH_TYPE > | [inline, private] |
ScalarType typedef | OverlapEstimation< MESH_TYPE > | |
SetFix(MeshType &m) | OverlapEstimation< MESH_TYPE > | [inline] |
SetMove(MeshType &m) | OverlapEstimation< MESH_TYPE > | [inline] |
SetupGrid() | OverlapEstimation< MESH_TYPE > | [inline, private] |
VertexIterator typedef | OverlapEstimation< MESH_TYPE > | |
VertexPointer typedef | OverlapEstimation< MESH_TYPE > | |
VertexPointerIterator typedef | OverlapEstimation< MESH_TYPE > | |
VertexType typedef | OverlapEstimation< MESH_TYPE > | |
~OverlapEstimation() | OverlapEstimation< MESH_TYPE > | [inline] |