, including all inherited members.
_localMark | vcg::tri::PlanarEdgeFlip< MyMesh, MyDelaunayFlip > | [protected] |
_pos | vcg::tri::PlanarEdgeFlip< MyMesh, MyDelaunayFlip > | [protected] |
_priority | vcg::tri::PlanarEdgeFlip< MyMesh, MyDelaunayFlip > | [protected] |
ComputePriority() | vcg::tri::TriEdgeFlip< MyMesh, MyDelaunayFlip > | [inline, virtual] |
CoordType typedef | vcg::tri::TriEdgeFlip< MyMesh, MyDelaunayFlip > | [protected] |
CoplanarAngleThresholdDeg() | vcg::tri::PlanarEdgeFlip< MyMesh, MyDelaunayFlip > | [inline, static] |
Execute(MyMesh &m) | vcg::tri::PlanarEdgeFlip< MyMesh, MyDelaunayFlip > | [inline] |
vcg::LocalModification::Execute(MeshType &m)=0 | vcg::LocalModification< MeshType > | [pure virtual] |
FaceIterator typedef | vcg::tri::PlanarEdgeFlip< MyMesh, MyDelaunayFlip > | [protected] |
FacePointer typedef | vcg::tri::PlanarEdgeFlip< MyMesh, MyDelaunayFlip > | [protected] |
FaceType typedef | vcg::tri::TriEdgeFlip< MyMesh, MyDelaunayFlip > | [protected] |
GetMark() | vcg::tri::PlanarEdgeFlip< MyMesh, MyDelaunayFlip > | [inline] |
GetPos() | vcg::tri::PlanarEdgeFlip< MyMesh, MyDelaunayFlip > | [inline] |
GlobalMark() | vcg::tri::PlanarEdgeFlip< MyMesh, MyDelaunayFlip > | [inline, protected, static] |
HeapElem typedef | vcg::tri::PlanarEdgeFlip< MyMesh, MyDelaunayFlip > | [protected] |
HeapSimplexRatio() | vcg::LocalModification< MeshType > | [inline, static] |
HeapType typedef | vcg::tri::PlanarEdgeFlip< MyMesh, MyDelaunayFlip > | [protected] |
Info(MyMesh &m) | vcg::tri::PlanarEdgeFlip< MyMesh, MyDelaunayFlip > | [inline] |
vcg::LocalModification::Info(MeshType &) | vcg::LocalModification< MeshType > | [inline, virtual] |
Init(MyMesh &mesh, HeapType &heap) | vcg::tri::PlanarEdgeFlip< MyMesh, MyDelaunayFlip > | [inline, static] |
vcg::LocalModification::Init(MeshType &m, HeapType &) | vcg::LocalModification< MeshType > | [static] |
Insert(HeapType &heap, PosType &p, int mark) | vcg::tri::PlanarEdgeFlip< MyMesh, MyDelaunayFlip > | [inline, protected, static] |
IsFeasible() | vcg::tri::PlanarEdgeFlip< MyMesh, MyDelaunayFlip > | [inline, virtual] |
IsOfType() | vcg::tri::PlanarEdgeFlip< MyMesh, MyDelaunayFlip > | [inline, virtual] |
IsUpToDate() | vcg::tri::PlanarEdgeFlip< MyMesh, MyDelaunayFlip > | [inline, virtual] |
LocalModification() | vcg::LocalModification< MeshType > | [inline] |
MyDelaunayFlip(const TEF::PosType &p, int i) | MyDelaunayFlip | [inline] |
PlanarEdgeFlip() | vcg::tri::PlanarEdgeFlip< MyMesh, MyDelaunayFlip > | [inline] |
PlanarEdgeFlip(PosType pos, int mark) | vcg::tri::PlanarEdgeFlip< MyMesh, MyDelaunayFlip > | [inline] |
PlanarEdgeFlip(const PlanarEdgeFlip &par) | vcg::tri::PlanarEdgeFlip< MyMesh, MyDelaunayFlip > | [inline] |
PosType typedef | vcg::tri::TriEdgeFlip< MyMesh, MyDelaunayFlip > | [protected] |
Priority() const | vcg::tri::PlanarEdgeFlip< MyMesh, MyDelaunayFlip > | [inline, virtual] |
ScalarType typedef | vcg::tri::TriEdgeFlip< MyMesh, MyDelaunayFlip > | [protected] |
TEF typedef | MyDelaunayFlip | |
TriEdgeFlip() | vcg::tri::TriEdgeFlip< MyMesh, MyDelaunayFlip > | [inline] |
TriEdgeFlip(const PosType pos, int mark) | vcg::tri::TriEdgeFlip< MyMesh, MyDelaunayFlip > | [inline] |
TriEdgeFlip(const TriEdgeFlip &par) | vcg::tri::TriEdgeFlip< MyMesh, MyDelaunayFlip > | [inline] |
UpdateHeap(HeapType &heap) | vcg::tri::PlanarEdgeFlip< MyMesh, MyDelaunayFlip > | [inline, virtual] |
VertexPointer typedef | vcg::tri::PlanarEdgeFlip< MyMesh, MyDelaunayFlip > | [protected] |
VertexType typedef | vcg::tri::PlanarEdgeFlip< MyMesh, MyDelaunayFlip > | [protected] |
~LocalModification() | vcg::LocalModification< MeshType > | [inline, virtual] |
~PlanarEdgeFlip() | vcg::tri::PlanarEdgeFlip< MyMesh, MyDelaunayFlip > | [inline] |