ColorRenderTarget Member List
This is the complete list of members for
ColorRenderTarget, including all inherited members.
Attach(FrameBuffer *fb) | RenderTarget | |
attachment | ColorRenderTarget | [protected] |
Attachment(void) const | ColorRenderTarget | [inline, virtual] |
Bind(void) | Bindable | [inline] |
Bindable(void) | Bindable | [inline] |
BindToFB(void)=0 | RenderTarget | [protected, pure virtual] |
bound | Bindable | [protected] |
BUFFER enum value | RenderTarget | |
COLOR enum value | FrameBufferSemantic | |
ColorRenderTarget(void) | ColorRenderTarget | [inline] |
Del(void)=0 | GLObject | [pure virtual] |
DEPTH enum value | FrameBufferSemantic | |
Detach(void) | RenderTarget | |
DoBind(void)=0 | Bindable | [protected, pure virtual] |
DoUnbind(void)=0 | Bindable | [protected, pure virtual] |
FBSType enum name | FrameBufferSemantic | |
Format(void) const =0 | RenderTarget | [pure virtual] |
frameBuffer | RenderTarget | [protected] |
Gen(void)=0 | GLObject | [pure virtual] |
GetFrameBuffer(void) | RenderTarget | [inline] |
GetFrameBuffer(void) const | RenderTarget | [inline] |
GLObject(void) | GLObject | [inline] |
Height(void) const =0 | RenderTarget | [pure virtual] |
IsBound(void) const | Bindable | [inline] |
objectID | GLObject | [protected] |
ObjectID(void) const | GLObject | [inline] |
RenderTarget(void) | RenderTarget | [inline] |
RTStorageType enum name | RenderTarget | |
Semantic(void) const | ColorRenderTarget | [inline, virtual] |
SetAttachment(GLenum attachment) | ColorRenderTarget | [inline] |
STENCIL enum value | FrameBufferSemantic | |
StorageType(void) const =0 | RenderTarget | [pure virtual] |
TEXTURE enum value | RenderTarget | |
Unbind(void) | Bindable | [inline] |
ValidateAttachment(GLenum attachment) const | ColorRenderTarget | [inline, virtual] |
ValidateColor(GLenum type) | FrameBufferSemantic | [inline, static] |
ValidateDepth(GLenum type) | FrameBufferSemantic | [inline, static] |
ValidateFormat(GLenum format) const | ColorRenderTarget | [inline, virtual] |
RenderTarget::ValidateFormat(FBSType type, GLenum format) | FrameBufferSemantic | [inline, static] |
ValidateStencil(GLenum type) | FrameBufferSemantic | [inline, static] |
ValidObject(void) const | GLObject | [inline] |
Width(void) const =0 | RenderTarget | [pure virtual] |
~GLObject(void) | GLObject | [inline, virtual] |