, including all inherited members.
angle() const | AngleAxis< _Scalar > | [inline] |
angle() | AngleAxis< _Scalar > | [inline] |
AngleAxis() | AngleAxis< _Scalar > | [inline] |
AngleAxis(Scalar angle, const MatrixBase< Derived > &axis) | AngleAxis< _Scalar > | [inline] |
AngleAxis(const QuaternionType &q) | AngleAxis< _Scalar > | [inline] |
AngleAxis(const MatrixBase< Derived > &m) | AngleAxis< _Scalar > | [inline, explicit] |
AngleAxis(const AngleAxis< OtherScalarType > &other) | AngleAxis< _Scalar > | [inline, explicit] |
axis() const | AngleAxis< _Scalar > | [inline] |
axis() | AngleAxis< _Scalar > | [inline] |
Base typedef | AngleAxis< _Scalar > | [private] |
cast() const | AngleAxis< _Scalar > | [inline] |
derived() const | RotationBase< AngleAxis< _Scalar >, 3 > | [inline] |
derived() | RotationBase< AngleAxis< _Scalar >, 3 > | [inline] |
Dim enum value | AngleAxis< _Scalar > | |
fromRotationMatrix(const MatrixBase< Derived > &m) | AngleAxis< _Scalar > | [inline] |
inverse() const | AngleAxis< _Scalar > | [inline] |
isApprox(const AngleAxis &other, typename NumTraits< Scalar >::Real prec=precision< Scalar >()) const | AngleAxis< _Scalar > | [inline] |
m_angle | AngleAxis< _Scalar > | [protected] |
m_axis | AngleAxis< _Scalar > | [protected] |
Matrix3 typedef | AngleAxis< _Scalar > | |
operator*(const AngleAxis &other) const | AngleAxis< _Scalar > | [inline] |
operator*(const QuaternionType &other) const | AngleAxis< _Scalar > | [inline] |
operator*(const QuaternionType &a, const AngleAxis &b) | AngleAxis< _Scalar > | [friend] |
operator*(const Matrix3 &other) const | AngleAxis< _Scalar > | [inline] |
operator*(const Matrix3 &a, const AngleAxis &b) | AngleAxis< _Scalar > | [friend] |
operator*(const Vector3 &other) const | AngleAxis< _Scalar > | [inline] |
RotationBase< AngleAxis< _Scalar >, 3 >::operator*(const Translation< Scalar, Dim > &t) const | RotationBase< AngleAxis< _Scalar >, 3 > | [inline] |
RotationBase< AngleAxis< _Scalar >, 3 >::operator*(const Scaling< Scalar, Dim > &s) const | RotationBase< AngleAxis< _Scalar >, 3 > | [inline] |
RotationBase< AngleAxis< _Scalar >, 3 >::operator*(const Transform< Scalar, Dim > &t) const | RotationBase< AngleAxis< _Scalar >, 3 > | [inline] |
operator=(const QuaternionType &q) | AngleAxis< _Scalar > | [inline] |
operator=(const MatrixBase< Derived > &m) | AngleAxis< _Scalar > | [inline] |
QuaternionType typedef | AngleAxis< _Scalar > | |
RotationMatrixType typedef | RotationBase< AngleAxis< _Scalar >, 3 > | |
Scalar typedef | AngleAxis< _Scalar > | |
toRotationMatrix(void) const | AngleAxis< _Scalar > | [inline] |
Vector3 typedef | AngleAxis< _Scalar > | |