euler_to_quaternion(float pitch, float yaw, float roll) | geometry::Quaternion | |
normalise(Quaternion quater) | geometry::Quaternion | |
pi_over_360 | geometry::Quaternion | [private, static] |
Quaternion() | geometry::Quaternion | |
Quaternion(double nx, double ny, double nz, double nw) | geometry::Quaternion | |
Quaternion(Quaternion &q) | geometry::Quaternion | |
Quaternion(const Quaternion &q) | geometry::Quaternion | |
w | geometry::Quaternion | |
x | geometry::Quaternion | |
y | geometry::Quaternion | |
z | geometry::Quaternion | |
~Quaternion() | geometry::Quaternion |