tabletop_collision_map_processing Documentation

tabletop_collision_map_processing: tabletop_collision_map_processing

Populates and manages a collision environment using the results of sensor processing from the tabletop_object_detector. Functionality includes adding and removing detected objects from the collision environment, and requesting static collision maps for obstacle avoidance.

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    Author(s): Matei Ciocarlie
    autogenerated on Fri Jan 11 09:11:15 2013