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00033 #include "stereo_wall_detection/geometry/point.h"
00034 #include "stereo_wall_detection/geometry/intersections.h"
00035 #include "stereo_wall_detection/geometry/distances.h"
00036
00037 #include <cfloat>
00038
00039 namespace cloud_geometry
00040 {
00041
00042 namespace intersections
00043 {
00045
00051 bool
00052 planeWithPlaneIntersection (const std::vector<double> &plane_a, const std::vector<double> &plane_b,
00053 std::vector<double> &line)
00054 {
00055 line.resize (6);
00056
00057 line[3] = plane_a.at (1) * plane_b.at (2) - plane_a.at (2) * plane_b.at (1);
00058 line[4] = plane_a.at (2) * plane_b.at (0) - plane_a.at (0) * plane_b.at (2);
00059 line[5] = plane_a.at (0) * plane_b.at (1) - plane_a.at (1) * plane_b.at (0);
00060
00061
00062 if (fabs (line[3]) > FLT_MIN)
00063 {
00064 line[0] = 0.0;
00065 line[1] = (plane_a.at (2) * plane_b.at (3) - plane_a.at (3) * plane_b.at (2)) / line[3];
00066 line[2] = (plane_a.at (3) * plane_b.at (1) - plane_a.at (1) * plane_b.at (3)) / line[3];
00067 }
00068 else if (fabs (line[4]) > FLT_MIN)
00069 {
00070 line[0] = (plane_a.at (3) * plane_b.at (2) - plane_a.at (2) * plane_b.at (3)) / line[4];
00071 line[1] = 0.0;
00072 line[2] = (plane_a.at (0) * plane_b.at (3) - plane_a.at (3) * plane_b.at (0)) / line[4];
00073 }
00074 else if (fabs (line[5]) > FLT_MIN)
00075 {
00076 line[0] = (plane_a.at (1) * plane_b.at (3) - plane_a.at (3) * plane_b.at (1)) / line[5];
00077 line[1] = (plane_a.at (3) * plane_b.at (0) - plane_a.at (0) * plane_b.at (3)) / line[5];
00078 line[2] = 0.0;
00079 }
00080 else
00081 {
00082 line.resize (0);
00083 return (false);
00084 }
00085 return (true);
00086 }
00087
00089
00095 bool
00096 lineWithPlaneIntersection (const std::vector<double> &plane, const std::vector<double> &line, geometry_msgs::Point32 &point)
00097 {
00098
00099 double dn = line.at (3) * plane.at (0) + line.at (4) * plane.at (1) + line.at (5) * plane.at (2);
00100
00101 if (fabs (dn) < 1e-7)
00102 return (false);
00103
00104
00105
00106 double w[3];
00107 w[0] = line.at (0) + (plane.at (3) * plane.at (0));
00108 w[1] = line.at (1) + (plane.at (3) * plane.at (1));
00109 w[2] = line.at (2) + (plane.at (3) * plane.at (2));
00110
00111
00112 double u = (plane.at (0) * w[0] + plane.at (1) * w[1] + plane.at (2) * w[2]) / dn;
00113 point.x = line.at (0) - u * line.at (3);
00114 point.y = line.at (1) - u * line.at (4);
00115 point.z = line.at (2) - u * line.at (5);
00116 return (true);
00117 }
00118
00120
00126 bool
00127 lineWithLineIntersection (const std::vector<double> &line_a, const std::vector<double> &line_b, geometry_msgs::Point32 &point,
00128 double sqr_eps)
00129 {
00130 std::vector<double> segment;
00131 cloud_geometry::distances::lineToLineSegment (line_a, line_b, segment);
00132
00133 double sqr_dist = (segment.at (0) - segment.at (3)) * (segment.at (0) - segment.at (3)) +
00134 (segment.at (1) - segment.at (4)) * (segment.at (1) - segment.at (4)) +
00135 (segment.at (2) - segment.at (5)) * (segment.at (2) - segment.at (5));
00136 if (sqr_dist < sqr_eps)
00137 {
00138 point.x = segment.at (0);
00139 point.y = segment.at (1);
00140 point.z = segment.at (2);
00141 return (true);
00142 }
00143 return (false);
00144 }
00145
00146
00148
00153 bool
00154 planeWithCubeIntersection (const std::vector<double> &plane, const std::vector<double> &cube, geometry_msgs::Polygon &polygon)
00155 {
00156 double width[3];
00157 for (int d = 0; d < 3; d++)
00158 width[d] = cube.at (d + 3) - cube.at (d);
00159
00160 double x[3];
00161 geometry_msgs::Point32 mean;
00162 mean.x = mean.y = mean.z = 0;
00163
00164
00165 for (int k = 0; k < 3; k++)
00166 {
00167 if (fabs (plane.at (k)) > 0)
00168 {
00169
00170 int i = (k + 1) % 3;
00171 int j = (k + 2) % 3;
00172
00173
00174 for (double w_i = 0; w_i <= width[i]; w_i += width[i])
00175 {
00176 x[i] = cube.at (i) + w_i;
00177
00178 for (double w_j = 0; w_j <= width[j]; w_j += width[j])
00179 {
00180 x[j] = cube.at (j) + w_j;
00181
00182
00183 x[k] = -(plane.at (3) + x[i] * plane.at (i) + x[j] * plane.at (j) ) / plane.at (k);
00184
00185
00186 if (x[k] >= cube.at (k) && x[k] <= cube.at (k + 3) )
00187 {
00188 geometry_msgs::Point32 ci;
00189 ci.x = x[0]; ci.y = x[1]; ci.z = x[2];
00190 polygon.points.push_back (ci);
00191
00192 mean.x += x[0]; mean.y += x[1]; mean.z += x[2];
00193 }
00194 }
00195 }
00196 }
00197 }
00198
00199 int npts = polygon.points.size ();
00200
00201 mean.x /= npts; mean.y /= npts; mean.z /= npts;
00202
00203
00204 for (int i = 0; i < npts; i++)
00205 {
00206 double a = atan2 (polygon.points[i].y - mean.y, polygon.points[i].x - mean.x);
00207 if (a < 0) a += 2*M_PI;
00208 for (int j = i+1; j < npts; j++)
00209 {
00210 double b = atan2 (polygon.points[j].y - mean.y, polygon.points[j].x - mean.x);
00211 if (b < 0) b += 2*M_PI;
00212 if (b < a)
00213 {
00214 double temp;
00215
00216 temp = polygon.points[j].x;
00217 polygon.points[j].x = polygon.points[i].x;
00218 polygon.points[i].x = temp;
00219
00220 temp = polygon.points[j].y;
00221 polygon.points[j].y = polygon.points[i].y;
00222 polygon.points[i].y = temp;
00223
00224 temp = polygon.points[j].z;
00225 polygon.points[j].z = polygon.points[i].z;
00226 polygon.points[i].z = temp;
00227
00228 a = b;
00229 }
00230 }
00231 }
00232 return (true);
00233 }
00234
00236
00241 bool
00242 lineToBoxIntersection (const std::vector<double> &line, const std::vector<double> &cube)
00243 {
00244 const int _right = 0, _left = 1, _middle = 2;
00245 bool inside = true;
00246 char quadrant[3];
00247 int which_plane = 0;
00248 double max_t[3], candidate_plane[3];
00249
00250
00251 for (int d = 0; d < 3; d++)
00252 {
00253 if (line.at (d) < cube.at (2*d))
00254 {
00255 quadrant[d] = _left;
00256 candidate_plane[d] = cube.at (2*d);
00257 inside = false;
00258 }
00259 else if (line.at (d) > cube.at (2*d+1))
00260 {
00261 quadrant[d] = _right;
00262 candidate_plane[d] = cube.at (2*d+1);
00263 inside = false;
00264 }
00265 else
00266 {
00267 quadrant[d] = _middle;
00268 }
00269 }
00270
00271
00272 if (inside)
00273 return (true);
00274
00275
00276 for (int d = 0; d < 3; d++)
00277 {
00278 if (quadrant[d] != _middle && line.at (d + 3) != 0.0)
00279 max_t[d] = (candidate_plane[d] - line.at (d)) / line.at (d + 3);
00280 else
00281 max_t[d] = -1.0;
00282 }
00283
00284
00285 for (int d = 0; d < 3; d++)
00286 if (max_t[which_plane] < max_t[d])
00287 which_plane = d;
00288
00289
00290 if (max_t[which_plane] > 1.0 || max_t[which_plane] < 0.0)
00291 return (false);
00292
00293
00294 for (int d = 0; d < 3; d++)
00295 {
00296 if (which_plane != d)
00297 {
00298 double coord = line.at (d) + max_t[which_plane] * line.at (d + 3);
00299 if ( coord < cube.at (2*d) || coord > cube.at (2*d+1) )
00300 return (false);
00301 }
00302 }
00303 return (true);
00304 }
00305
00307
00311 bool
00312 lineToCircleIntersection (const std::vector<double> &line, const std::vector<double> &circle)
00313 {
00314 double u = ((circle.at (0) - line[0]) * (line[3] - line[0]) +
00315 (circle.at (1) - line[1]) * (line[4] - line[1]) +
00316 (circle[2] - line[2]) * (line[5] - line[2]))
00317 /
00318 ( (line[3] - line[0]) * (line[3] - line[0]) +
00319 (line[4] - line[1]) * (line[4] - line[1]) +
00320 (line[5] - line[2]) * (line[5] - line[2])
00321 );
00322
00323
00324 geometry_msgs::Point32 pi;
00325 pi.x = line[0] + (line[3] - line[0]) * u;
00326 pi.y = line[0] + (line[4] - line[1]) * u;
00327 pi.z = line[0] + (line[5] - line[2]) * u;
00328
00329
00330 if (circle[3] * circle[3] < ( (circle[0] - pi.x) * (circle[0] - pi.x) +
00331 (circle[1] - pi.y) * (circle[1] - pi.y) +
00332 (circle[2] - pi.z) * (circle[2] - pi.z) ))
00333 return false;
00334
00335 if ((u >= 0) && (u <= 1))
00336 return true;
00337 else
00338 return false;
00339 }
00340
00341 }
00342 }