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00033 #ifndef _CLOUD_GEOMETRY_ANGLES_H_
00034 #define _CLOUD_GEOMETRY_ANGLES_H_
00035
00036
00037 #include <geometry_msgs/Point.h>
00038 #include <geometry_msgs/Point32.h>
00039 #include <geometry_msgs/PointStamped.h>
00040 #include <sensor_msgs/PointCloud.h>
00041 #include <geometry_msgs/Polygon.h>
00042
00043 #include <stereo_wall_detection/geometry/point.h>
00044 #include <stereo_wall_detection/geometry/nearest.h>
00045
00046 #include <Eigen/Core>
00047
00048 namespace cloud_geometry
00049 {
00050
00051 namespace angles
00052 {
00054
00058 inline double
00059 getAngleBetweenPlanes (const std::vector<double> &plane_a, const std::vector<double> &plane_b)
00060 {
00061 return (acos (plane_a[0] * plane_b[0] + plane_a[1] * plane_b[1] + plane_a[2] * plane_b[2]));
00062 }
00063
00065
00069 inline double
00070 getAngleBetweenPlanes (const geometry_msgs::Point32 &plane_a, const geometry_msgs::Point32 &plane_b)
00071 {
00072 return (acos (plane_a.x * plane_b.x + plane_a.y * plane_b.y + plane_a.z * plane_b.z));
00073 }
00074
00076
00080 inline double
00081 getAngleBetweenPlanes (const geometry_msgs::Point32 &plane_a, const std::vector<double> &plane_b)
00082 {
00083 return (acos (plane_a.x * plane_b[0] + plane_a.y * plane_b[1] + plane_a.z * plane_b[2]));
00084 }
00085
00087
00091 inline double
00092 getAngleBetweenPlanes (const std::vector<double> &plane_a, const geometry_msgs::Point32 &plane_b)
00093 {
00094 return (acos (plane_a[0] * plane_b.x + plane_a[1] * plane_b.y + plane_a[2] * plane_b.z));
00095 }
00096
00098
00101 inline double
00102 getAngle2D (const double point[2])
00103 {
00104 double rad;
00105 if (point[0] == 0)
00106 rad = (point[1] < 0) ? -M_PI / 2.0 : M_PI / 2.0;
00107 else
00108 {
00109 rad = atan (point[1] / point[0]);
00110 if (point[0] < 0)
00111 rad += M_PI;
00112 }
00113 if (rad < 0)
00114 rad += 2 * M_PI;
00115
00116 return (rad);
00117 }
00118
00120
00124 inline double
00125 getAngle2D (double x, double y)
00126 {
00127 double rad;
00128 if (x == 0)
00129 rad = (y < 0) ? -M_PI / 2.0 : M_PI / 2.0;
00130 else
00131 {
00132 rad = atan (y / x);
00133 if (x < 0)
00134 rad += M_PI;
00135 }
00136 if (rad < 0)
00137 rad += 2 * M_PI;
00138
00139 return (rad);
00140 }
00141
00143
00147 inline double
00148 getAngle3D (const geometry_msgs::Point32 &v1, const geometry_msgs::Point32 &v2)
00149 {
00150
00151 double norm_v1 = (v1.x * v1.x) + (v1.y * v1.y) + (v1.z * v1.z);
00152 double norm_v2 = (v2.x * v2.x) + (v2.y * v2.y) + (v2.z * v2.z);
00153
00154
00155 double rad = acos ( cloud_geometry::dot (v1, v2) / sqrt (norm_v1 * norm_v2) );
00156
00157
00158 if (std::isnan (rad))
00159 ROS_ERROR ("[cloud_geometry::angles::getAngle3D] got a NaN angle!");
00160 return (rad);
00161 }
00162
00164
00168 inline double
00169 getAngle3D (const geometry_msgs::Point &v1, const geometry_msgs::Point &v2)
00170 {
00171
00172 double norm_v1 = (v1.x * v1.x) + (v1.y * v1.y) + (v1.z * v1.z);
00173 double norm_v2 = (v2.x * v2.x) + (v2.y * v2.y) + (v2.z * v2.z);
00174
00175
00176 double rad = acos ( cloud_geometry::dot (v1, v2) / sqrt (norm_v1 * norm_v2) );
00177
00178
00179 if (std::isnan (rad))
00180 ROS_ERROR ("[cloud_geometry::angles::getAngle3D] got a NaN angle!");
00181 return (rad);
00182 }
00183
00185
00189 inline double
00190 getAngle3D (const geometry_msgs::Point32 &v1, const geometry_msgs::Point &v2)
00191 {
00192
00193 double norm_v1 = (v1.x * v1.x) + (v1.y * v1.y) + (v1.z * v1.z);
00194 double norm_v2 = (v2.x * v2.x) + (v2.y * v2.y) + (v2.z * v2.z);
00195
00196
00197 double rad = acos ( cloud_geometry::dot (v1, v2) / sqrt (norm_v1 * norm_v2) );
00198
00199
00200 if (std::isnan (rad))
00201 ROS_ERROR ("[cloud_geometry::angles::getAngle3D] got a NaN angle!");
00202 return (rad);
00203 }
00204
00206
00210 inline double
00211 getAngle3D (const geometry_msgs::Point &v1, const geometry_msgs::Point32 &v2)
00212 {
00213
00214 double norm_v1 = (v1.x * v1.x) + (v1.y * v1.y) + (v1.z * v1.z);
00215 double norm_v2 = (v2.x * v2.x) + (v2.y * v2.y) + (v2.z * v2.z);
00216
00217
00218 double rad = acos ( cloud_geometry::dot (v1, v2) / sqrt (norm_v1 * norm_v2) );
00219
00220
00221 if (std::isnan (rad))
00222 ROS_ERROR ("[cloud_geometry::angles::getAngle3D] got a NaN angle!");
00223 return (rad);
00224 }
00225
00226
00228
00233 inline void
00234 flipNormalTowardsViewpoint (Eigen::Vector4d &normal, const geometry_msgs::Point32 &point, const geometry_msgs::PointStamped &viewpoint)
00235 {
00236
00237 float vp_m[3];
00238 vp_m[0] = viewpoint.point.x - point.x;
00239 vp_m[1] = viewpoint.point.y - point.y;
00240 vp_m[2] = viewpoint.point.z - point.z;
00241
00242
00243 double cos_theta = (vp_m[0] * normal (0) + vp_m[1] * normal (1) + vp_m[2] * normal (2));
00244
00245
00246 if (cos_theta < 0)
00247 {
00248 for (int d = 0; d < 3; d++)
00249 normal (d) *= -1;
00250
00251 normal (3) = -1 * (normal (0) * point.x + normal (1) * point.y + normal (2) * point.z);
00252 }
00253 }
00254
00256
00261 inline void
00262 flipNormalTowardsViewpoint (Eigen::Vector4d &normal, const geometry_msgs::Point32 &point, const geometry_msgs::Point &viewpoint)
00263 {
00264
00265 float vp_m[3];
00266 vp_m[0] = viewpoint.x - point.x;
00267 vp_m[1] = viewpoint.y - point.y;
00268 vp_m[2] = viewpoint.z - point.z;
00269
00270
00271 double cos_theta = (vp_m[0] * normal (0) + vp_m[1] * normal (1) + vp_m[2] * normal (2));
00272
00273
00274 if (cos_theta < 0)
00275 {
00276 for (int d = 0; d < 3; d++)
00277 normal (d) *= -1;
00278
00279 normal (3) = -1 * (normal (0) * point.x + normal (1) * point.y + normal (2) * point.z);
00280 }
00281 }
00282
00284
00289 inline void
00290 flipNormalTowardsViewpoint (Eigen::Vector4d &normal, const geometry_msgs::Point32 &point, const geometry_msgs::Point32 &viewpoint)
00291 {
00292
00293 float vp_m[3];
00294 vp_m[0] = viewpoint.x - point.x;
00295 vp_m[1] = viewpoint.y - point.y;
00296 vp_m[2] = viewpoint.z - point.z;
00297
00298
00299 double cos_theta = (vp_m[0] * normal (0) + vp_m[1] * normal (1) + vp_m[2] * normal (2));
00300
00301
00302 if (cos_theta < 0)
00303 {
00304 for (int d = 0; d < 3; d++)
00305 normal (d) *= -1;
00306
00307 normal (3) = -1 * (normal (0) * point.x + normal (1) * point.y + normal (2) * point.z);
00308 }
00309 }
00310
00312
00317 inline void
00318 flipNormalTowardsViewpoint (std::vector<double> &normal, const geometry_msgs::Point32 &point, const geometry_msgs::PointStamped &viewpoint)
00319 {
00320
00321 float vp_m[3];
00322 vp_m[0] = viewpoint.point.x - point.x;
00323 vp_m[1] = viewpoint.point.y - point.y;
00324 vp_m[2] = viewpoint.point.z - point.z;
00325
00326
00327 double cos_theta = (vp_m[0] * normal[0] + vp_m[1] * normal[1] + vp_m[2] * normal[2]);
00328
00329
00330 if (cos_theta < 0)
00331 {
00332 for (int d = 0; d < 3; d++)
00333 normal[d] *= -1;
00334
00335 normal[3] = -1 * (normal[0] * point.x + normal[1] * point.y + normal[2] * point.z);
00336 }
00337 }
00338
00340
00345 inline void
00346 flipNormalTowardsViewpoint (std::vector<double> &normal, const geometry_msgs::Point32 &point, const geometry_msgs::Point32 &viewpoint)
00347 {
00348
00349 float vp_m[3];
00350 vp_m[0] = viewpoint.x - point.x;
00351 vp_m[1] = viewpoint.y - point.y;
00352 vp_m[2] = viewpoint.z - point.z;
00353
00354
00355 double cos_theta = (vp_m[0] * normal[0] + vp_m[1] * normal[1] + vp_m[2] * normal[2]);
00356
00357
00358 if (cos_theta < 0)
00359 {
00360 for (int d = 0; d < 3; d++)
00361 normal[d] *= -1;
00362
00363 normal[3] = -1 * (normal[0] * point.x + normal[1] * point.y + normal[2] * point.z);
00364 }
00365 }
00366
00367 }
00368 }
00369
00370 #endif