#include "mesh_loader.h"
#include <resource_retriever/retriever.h>
#include <stdint.h>
#include <string>
#include <boost/shared_array.hpp>
#include <stdexcept>
#include <boost/filesystem.hpp>
#include <OGRE/OgreVector3.h>
#include <OGRE/OgreMesh.h>
#include <vector>
#include "OgrePrerequisites.h"
#include "OgreResourceManager.h"
#include "OgreSingleton.h"
#include "OgreVector3.h"
#include "OgreHardwareBuffer.h"
#include "OgreMesh.h"
#include "OgreString.h"
#include "OgreRenderOperation.h"
#include "OgreAxisAlignedBox.h"
#include <OGRE/OgreTextureManager.h>
#include <OGRE/OgreMaterialManager.h>
#include <OGRE/OgreTexture.h>
#include <OGRE/OgrePass.h>
#include <OGRE/OgreTechnique.h>
#include <OGRE/OgreMaterial.h>
#include <OGRE/OgreTextureUnitState.h>
#include "OgreSerializer.h"
#include "OgreMaterial.h"
#include "OgreVector4.h"
#include "OgreHardwareVertexBuffer.h"
#include "OgreVertexIndexData.h"
#include "OgreVertexBoneAssignment.h"
#include "OgreProgressiveMesh.h"
#include "OgreAnimationTrack.h"
#include "OgreResourceGroupManager.h"
#include <OGRE/OgreHardwareBufferManager.h>
#include <ros/assert.h>
#include "aiTypes.h"
#include "aiConfig.h"
#include "aiAssert.h"
#include "aiTexture.h"
#include "aiMesh.h"
#include "aiLight.h"
#include "aiCamera.h"
#include "aiMaterial.h"
#include "aiAnim.h"
Go to the source code of this file.
Classes | |
class | rviz::ResourceIOStream |
class | rviz::ResourceIOSystem |
Namespaces | |
namespace | rviz |
Functions | |
void | rviz::buildMesh (const aiScene *scene, const aiNode *node, const Ogre::MeshPtr &mesh, Ogre::AxisAlignedBox &aabb, float &radius) |
void | rviz::loadMaterialsForMesh (const std::string &resource_path, const aiScene *scene, const Ogre::MeshPtr &mesh) |
Ogre::MeshPtr | rviz::loadMeshFromResource (const std::string &resource_path) |
void | rviz::loadTexture (const std::string &resource_path) |
Ogre::MeshPtr | rviz::meshFromAssimpScene (const std::string &name, const aiScene *scene) |