interactive_manipulation_frame.h File Reference

#include "pr2_interactive_manipulation/interactive_manipulation_ui.h"
#include "pr2_interactive_manipulation/object_selection_frame.h"
#include "pr2_interactive_manipulation/object_selection_ui.h"
#include <geometric_shapes_msgs/Shape.h>
#include <geometry_msgs/Pose.h>
#include <pr2_interactive_object_detection/GraspableObjectList.h>
#include "OgrePrerequisites.h"
#include "OgreMovableObject.h"
#include "OgreRenderable.h"
#include "OgreAxisAlignedBox.h"
#include "OgreMaterial.h"
#include <OGRE/OgreMovableObject.h>
#include <OGRE/OgreString.h>
#include <OGRE/OgreAxisAlignedBox.h>
#include <OGRE/OgreVector3.h>
#include <OGRE/OgreMaterial.h>
#include <OGRE/OgreColourValue.h>
#include "OgreSingleton.h"
#include "OgreString.h"
#include "OgreCommon.h"
#include "OgreMatrix3.h"
#include "OgreMatrix4.h"
#include "OgreQuaternion.h"
#include "OgreIteratorWrappers.h"
#include "OgreMesh.h"
#include "OgreUserObjectBindings.h"
#include "OgrePlane.h"
#include "OgreColourValue.h"
#include "OgreSphere.h"
#include "OgreRay.h"
#include "OgreRenderOperation.h"
#include "OgrePlaneBoundedVolume.h"
#include "OgreVector4.h"
#include "OgreVector3.h"
#include "OgreSharedPtr.h"
#include "OgreRenderQueue.h"
#include "OgreBlendMode.h"
#include "OgreGpuProgram.h"
#include "OgreLight.h"
#include "OgreHardwareBuffer.h"
#include "OgreResource.h"
#include "OgreDataStream.h"
#include "OgreMath.h"
#include "OgreStringVector.h"
#include "OgrePass.h"
#include "OgreSimpleRenderable.h"
#include "OgrePixelFormat.h"
#include "OgreResourceGroupManager.h"
#include "OgreTexture.h"
#include "OgreShadowCameraSetup.h"
#include "OgreVertexIndexData.h"
#include "OgreMovablePlane.h"
#include "OgreSkeleton.h"
#include "OgreAnimationTrack.h"
#include "OgreNode.h"
#include "OgreTextureUnitState.h"
#include "OgreRenderSystemCapabilities.h"
#include "OgreFrustum.h"
#include "OgrePlatform.h"
#include "WIN32/OgreTimerImp.h"
#include "OgreRenderTarget.h"
#include "OgreCamera.h"
#include "OgreAtomicWrappers.h"
#include "OgreAny.h"
#include <exception>
#include <OGRE/OgreHardwareBufferManager.h>
#include <stdint.h>
#include <vector>
#include <boost/shared_ptr.hpp>
#include <OGRE/OgreRenderable.h>
#include "pr2_interactive_manipulation/IMGUIAdvancedOptions.h"
#include "pr2_interactive_manipulation/gripper_controller.h"
#include <boost/thread/thread.hpp>
#include <boost/thread/mutex.hpp>
#include <ros/ros.h>
#include <object_manipulator/tools/mechanism_interface.h>
#include <tabletop_collision_map_processing/collision_map_interface.h>
#include <object_manipulation_msgs/PickupAction.h>
#include <object_manipulation_msgs/PlaceAction.h>
#include <pr2_create_object_model/ModelObjectInHandAction.h>
#include <pr2_create_object_model/ObjectInHand.h>
#include <sensor_msgs/PointCloud.h>
#include <sensor_msgs/PointCloud2.h>
This graph shows which files directly or indirectly include this file:

Go to the source code of this file.

Classes

struct  pr2_interactive_manipulation::InteractiveManipulationFrame::DialogOptions
struct  pr2_interactive_manipulation::InteractiveManipulationFrame::GraspInfo
class  pr2_interactive_manipulation::InteractiveManipulationFrame

Namespaces

namespace  pr2_interactive_manipulation
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Defines


pr2_interactive_manipulation
Author(s): Matei Ciocarlie
autogenerated on Fri Jan 11 09:11:06 2013