#include "pr2_interactive_manipulation/interactive_manipulation_frame.h"
#include "pr2_interactive_manipulation/object_selection_frame.h"
#include <object_manipulation_msgs/Grasp.h>
#include <object_manipulation_msgs/GraspPlanning.h>
#include <object_manipulation_msgs/PlacePlanning.h>
#include <object_manipulation_msgs/ClusterBoundingBox.h>
#include <tf/transform_datatypes.h>
#include <household_objects_database_msgs/GetModelDescription.h>
#include <object_manipulator/tools/vector_tools.h>
#include "pr2_interactive_manipulation/interactive_manipulation_display.h"
#include "pr2_interactive_manipulation/arm_locations.h"
Go to the source code of this file.
Namespaces | |
namespace | pr2_interactive_manipulation |
Functions | |
std::string | pr2_interactive_manipulation::getGraspResultInfo (object_manipulation_msgs::GraspResult result) |
std::string | pr2_interactive_manipulation::getPlaceLocationResultInfo (object_manipulation_msgs::PlaceLocationResult result) |
wxString | pr2_interactive_manipulation::getWxString (std::string str) |
geometry_msgs::Pose | pr2_interactive_manipulation::preTranslatePose (geometry_msgs::Pose pose_in, btVector3 translation) |
geometry_msgs::Pose | pr2_interactive_manipulation::translatePose (geometry_msgs::Pose pose_in, btVector3 translation) |