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pr2_interactive_manipulation::InteractiveManipulationBackend Member List
This is the complete list of members for
pr2_interactive_manipulation::InteractiveManipulationBackend
, including all inherited members.
action_name_
pr2_interactive_manipulation::InteractiveManipulationBackend
[private]
action_server_
pr2_interactive_manipulation::InteractiveManipulationBackend
[private]
actionCallback
(const IMGUIGoalConstPtr &goal)
pr2_interactive_manipulation::InteractiveManipulationBackend
[private]
armMotion
(int arm_selection_choice, int arm_action_choice, int arm_planner_choice, bool collision, object_manipulation_msgs::ManipulationResult &result)
pr2_interactive_manipulation::InteractiveManipulationBackend
[private]
callGripperClickPickup
(std::string arm_name, std::vector< object_manipulation_msgs::Grasp > &grasps)
pr2_interactive_manipulation::InteractiveManipulationBackend
[private]
collision_map_interface_
pr2_interactive_manipulation::InteractiveManipulationBackend
[private]
collisionReset
(int reset_choice)
pr2_interactive_manipulation::InteractiveManipulationBackend
[private]
create_model_action_name_
pr2_interactive_manipulation::InteractiveManipulationBackend
[private]
create_model_client_
pr2_interactive_manipulation::InteractiveManipulationBackend
[private]
get_model_description_srv_
pr2_interactive_manipulation::InteractiveManipulationBackend
[private]
getGraspInfo
(std::string arm_name)
pr2_interactive_manipulation::InteractiveManipulationBackend
[inline, private]
grasp_info_left_
pr2_interactive_manipulation::InteractiveManipulationBackend
[private]
grasp_info_right_
pr2_interactive_manipulation::InteractiveManipulationBackend
[private]
grasp_planning_service_name_
pr2_interactive_manipulation::InteractiveManipulationBackend
[private]
grasp_planning_srv_
pr2_interactive_manipulation::InteractiveManipulationBackend
[private]
graspable_objects_
pr2_interactive_manipulation::InteractiveManipulationBackend
[private]
graspable_objects_sub_
pr2_interactive_manipulation::InteractiveManipulationBackend
[private]
graspableObjectsCallback
(const pr2_interactive_object_detection::GraspableObjectListConstPtr &objects)
pr2_interactive_manipulation::InteractiveManipulationBackend
[private]
gripper_controller_
pr2_interactive_manipulation::InteractiveManipulationBackend
[private]
InteractiveManipulationBackend
()
pr2_interactive_manipulation::InteractiveManipulationBackend
interruptRequested
()
pr2_interactive_manipulation::InteractiveManipulationBackend
[private]
lookAtTable
()
pr2_interactive_manipulation::InteractiveManipulationBackend
[private]
mech_interface_
pr2_interactive_manipulation::InteractiveManipulationBackend
[private]
modelObject
(IMGUIOptions options)
pr2_interactive_manipulation::InteractiveManipulationBackend
[private]
moveGripper
(IMGUIOptions options)
pr2_interactive_manipulation::InteractiveManipulationBackend
[private]
new_object_list_
pr2_interactive_manipulation::InteractiveManipulationBackend
[private]
object_model_left_
pr2_interactive_manipulation::InteractiveManipulationBackend
[private]
object_model_right_
pr2_interactive_manipulation::InteractiveManipulationBackend
[private]
pickup_action_name_
pr2_interactive_manipulation::InteractiveManipulationBackend
[private]
pickup_client_
pr2_interactive_manipulation::InteractiveManipulationBackend
[private]
pickupObject
(const IMGUIOptions &options, object_manipulation_msgs::GraspableObject object=object_manipulation_msgs::GraspableObject())
pr2_interactive_manipulation::InteractiveManipulationBackend
[private]
place_action_name_
pr2_interactive_manipulation::InteractiveManipulationBackend
[private]
place_client_
pr2_interactive_manipulation::InteractiveManipulationBackend
[private]
place_planning_service_name_
pr2_interactive_manipulation::InteractiveManipulationBackend
[private]
place_planning_srv_
pr2_interactive_manipulation::InteractiveManipulationBackend
[private]
placeObject
(const IMGUIOptions &options)
pr2_interactive_manipulation::InteractiveManipulationBackend
[private]
priv_nh_
pr2_interactive_manipulation::InteractiveManipulationBackend
[private]
processCollisionMapForPickup
(const IMGUIOptions &options, object_manipulation_msgs::PickupGoal &goal)
pr2_interactive_manipulation::InteractiveManipulationBackend
[private]
received_objects_
pr2_interactive_manipulation::InteractiveManipulationBackend
[private]
received_objects_mutex_
pr2_interactive_manipulation::InteractiveManipulationBackend
[private]
root_nh_
pr2_interactive_manipulation::InteractiveManipulationBackend
[private]
setStatusLabel
(std::string text)
pr2_interactive_manipulation::InteractiveManipulationBackend
[private]
takeMap
()
pr2_interactive_manipulation::InteractiveManipulationBackend
[private]
~InteractiveManipulationBackend
()
pr2_interactive_manipulation::InteractiveManipulationBackend
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pr2_interactive_manipulation
Author(s): Matei Ciocarlie
autogenerated on Fri Jan 11 09:11:09 2013