ogre_tools::OrthoCamera Member List

This is the complete list of members for ogre_tools::OrthoCamera, including all inherited members.
camera_ogre_tools::CameraBase [protected]
CameraBase(Ogre::SceneManager *scene_manager)ogre_tools::CameraBase
fromString(const std::string &str)ogre_tools::OrthoCamera [virtual]
getOgreCamera()ogre_tools::CameraBase [inline]
getOrientation()ogre_tools::OrthoCamera [virtual]
getPosition()ogre_tools::OrthoCamera [virtual]
lookAt(const Ogre::Vector3 &point)ogre_tools::OrthoCamera [virtual]
mouseLeftDown(int x, int y)ogre_tools::CameraBase [inline, virtual]
mouseLeftDrag(int diff_x, int diff_y, bool ctrl, bool alt, bool shift)ogre_tools::OrthoCamera [virtual]
mouseLeftUp(int x, int y)ogre_tools::CameraBase [inline, virtual]
mouseMiddleDown(int x, int y)ogre_tools::CameraBase [inline, virtual]
mouseMiddleDrag(int diff_x, int diff_y, bool ctrl, bool alt, bool shift)ogre_tools::OrthoCamera [virtual]
mouseMiddleUp(int x, int y)ogre_tools::CameraBase [inline, virtual]
mouseRightDown(int x, int y)ogre_tools::CameraBase [inline, virtual]
mouseRightDrag(int diff_x, int diff_y, bool ctrl, bool alt, bool shift)ogre_tools::OrthoCamera [virtual]
mouseRightUp(int x, int y)ogre_tools::CameraBase [inline, virtual]
move(float x, float y, float z)ogre_tools::OrthoCamera [virtual]
OrthoCamera(wxOgreRenderWindow *render_window, Ogre::SceneManager *scene_manager)ogre_tools::OrthoCamera
pitch(float angle)ogre_tools::OrthoCamera [virtual]
relative_node_ogre_tools::CameraBase [protected]
relativeNodeChanged()ogre_tools::CameraBase [inline, virtual]
render_window_ogre_tools::OrthoCamera [private]
roll(float angle)ogre_tools::OrthoCamera [virtual]
scale_ogre_tools::OrthoCamera [private]
scene_manager_ogre_tools::CameraBase [protected]
scrollWheel(int diff, bool ctrl, bool alt, bool shift)ogre_tools::OrthoCamera [virtual]
setFrom(CameraBase *camera)ogre_tools::OrthoCamera [virtual]
setOrientation(float x, float y, float z, float w)ogre_tools::OrthoCamera [virtual]
ogre_tools::CameraBase::setOrientation(const Ogre::Quaternion &orientation)ogre_tools::CameraBase [virtual]
setPosition(float x, float y, float z)ogre_tools::OrthoCamera [virtual]
ogre_tools::CameraBase::setPosition(const Ogre::Vector3 &position)ogre_tools::CameraBase [virtual]
setRelativeNode(Ogre::SceneNode *node)ogre_tools::CameraBase
toString()ogre_tools::OrthoCamera [virtual]
update()ogre_tools::OrthoCamera [virtual]
yaw(float angle)ogre_tools::OrthoCamera [virtual]
~CameraBase()ogre_tools::CameraBase [virtual]
~OrthoCamera()ogre_tools::OrthoCamera [virtual]
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ogre_tools
Author(s): Josh Faust
autogenerated on Fri Jan 11 09:10:16 2013