, including all inherited members.
| addCollisionMapToField(const mapping_msgs::CollisionMap &collision_map) | distance_field::DistanceField< T > | [inline] |
| addPointsToField(const std::vector< btVector3 > points)=0 | distance_field::DistanceField< T > | [pure virtual] |
| data_ | distance_field::VoxelGrid< T > | [protected] |
| data_ptrs_ | distance_field::VoxelGrid< T > | [protected] |
| default_object_ | distance_field::VoxelGrid< T > | [protected] |
| DIM_X enum value | distance_field::VoxelGrid< T > | |
| DIM_Y enum value | distance_field::VoxelGrid< T > | |
| DIM_Z enum value | distance_field::VoxelGrid< T > | |
| Dimension enum name | distance_field::VoxelGrid< T > | |
| DistanceField(double size_x, double size_y, double size_z, double resolution, double origin_x, double origin_y, double origin_z, T default_object) | distance_field::DistanceField< T > | [inline] |
| getCell(int x, int y, int z) | distance_field::VoxelGrid< T > | [inline] |
| getCell(int x, int y, int z) const | distance_field::VoxelGrid< T > | [inline] |
| getCellFromLocation(Dimension dim, double loc) const | distance_field::VoxelGrid< T > | [inline, protected] |
| getDistance(double x, double y, double z) const | distance_field::DistanceField< T > | [inline] |
| getDistance(const T &object) const =0 | distance_field::DistanceField< T > | [protected, pure virtual] |
| getDistanceFromCell(int x, int y, int z) const | distance_field::DistanceField< T > | [inline] |
| getDistanceGradient(double x, double y, double z, double &gradient_x, double &gradient_y, double &gradient_z) const | distance_field::DistanceField< T > | [inline] |
| getLocationFromCell(Dimension dim, int cell) const | distance_field::VoxelGrid< T > | [inline, protected] |
| getNumCells(Dimension dim) const | distance_field::VoxelGrid< T > | [inline] |
| getOrigin(Dimension dim) const | distance_field::VoxelGrid< T > | [inline] |
| getResolution(Dimension dim) const | distance_field::VoxelGrid< T > | [inline] |
| getSize(Dimension dim) const | distance_field::VoxelGrid< T > | [inline] |
| gridToWorld(int x, int y, int z, double &world_x, double &world_y, double &world_z) const | distance_field::VoxelGrid< T > | [inline] |
| inv_twice_resolution_ | distance_field::DistanceField< T > | [private] |
| isCellValid(int x, int y, int z) const | distance_field::VoxelGrid< T > | [inline, protected] |
| isCellValid(Dimension dim, int cell) const | distance_field::VoxelGrid< T > | [inline, protected] |
| num_cells_ | distance_field::VoxelGrid< T > | [protected] |
| num_cells_total_ | distance_field::VoxelGrid< T > | [protected] |
| operator()(double x, double y, double z) const | distance_field::VoxelGrid< T > | [inline] |
| origin_ | distance_field::VoxelGrid< T > | [protected] |
| pub_viz_ | distance_field::DistanceField< T > | [private] |
| ref(int x, int y, int z) const | distance_field::VoxelGrid< T > | [inline, protected] |
| reset()=0 | distance_field::DistanceField< T > | [pure virtual] |
| distance_field::VoxelGrid::reset(T initial) | distance_field::VoxelGrid< T > | [inline] |
| resolution_ | distance_field::VoxelGrid< T > | [protected] |
| setCell(int x, int y, int z, T &obj) | distance_field::VoxelGrid< T > | [inline] |
| size_ | distance_field::VoxelGrid< T > | [protected] |
| stride1_ | distance_field::VoxelGrid< T > | [protected] |
| stride2_ | distance_field::VoxelGrid< T > | [protected] |
| visualize(double min_radius, double max_radius, std::string frame_id, const btTransform &cur, ros::Time stamp) | distance_field::DistanceField< T > | [inline] |
| visualizeGradient(double min_radius, double max_radius, std::string frame_id, ros::Time stamp) | distance_field::DistanceField< T > | [inline] |
| VoxelGrid(double size_x, double size_y, double size_z, double resolution, double origin_x, double origin_y, double origin_z, T default_object) | distance_field::VoxelGrid< T > | [inline] |
| worldToGrid(double world_x, double world_y, double world_z, int &x, int &y, int &z) const | distance_field::VoxelGrid< T > | [inline] |
| ~DistanceField() | distance_field::DistanceField< T > | [inline, virtual] |
| ~VoxelGrid() | distance_field::VoxelGrid< T > | [inline, virtual] |