ConvexDecomposition::Vector3d< Type > Member List

This is the complete list of members for ConvexDecomposition::Vector3d< Type >, including all inherited members.
AngleAxis(Type angle, const Vector3d< Type > &axis)ConvexDecomposition::Vector3d< Type > [inline]
Area(const Vector3d< Type > &p1, const Vector3d< Type > &p2) const ConvexDecomposition::Vector3d< Type > [inline]
BinaryEqual(const Vector3d< double > &p) const ConvexDecomposition::Vector3d< Type > [inline]
BinaryEqual(const Vector3d< int > &p) const ConvexDecomposition::Vector3d< Type > [inline]
ComputeNormal(const Vector3d< double > &A, const Vector3d< double > &B, const Vector3d< double > &C)ConvexDecomposition::Vector3d< Type > [inline]
ComputePlane(const Vector3d< double > &A, const Vector3d< double > &B, const Vector3d< double > &C)ConvexDecomposition::Vector3d< Type > [inline]
Concave(const Vector3d< double > &a, const Vector3d< double > &b)ConvexDecomposition::Vector3d< Type > [inline]
Cross(const Vector3d< Type > &other) const ConvexDecomposition::Vector3d< Type > [inline]
Cross(const Vector3d< Type > &a, const Vector3d< Type > &b)ConvexDecomposition::Vector3d< Type > [inline]
Distance(const Vector3d< Type > &a) const ConvexDecomposition::Vector3d< Type > [inline]
Distance2(const Vector3d< Type > &a) const ConvexDecomposition::Vector3d< Type > [inline]
DistanceXY(const Vector3d< Type > &a) const ConvexDecomposition::Vector3d< Type > [inline]
Dot(const Vector3d< Type > &a) const ConvexDecomposition::Vector3d< Type > [inline]
FastDistance(const Vector3d< Type > &a) const ConvexDecomposition::Vector3d< Type > [inline]
FasterDistance(const Vector3d< Type > &a) const ConvexDecomposition::Vector3d< Type > [inline]
FasterLength(void) const ConvexDecomposition::Vector3d< Type > [inline]
FasterMagnitude(void) const ConvexDecomposition::Vector3d< Type > [inline]
FasterNormalize(void)ConvexDecomposition::Vector3d< Type > [inline]
FastLength(void) const ConvexDecomposition::Vector3d< Type > [inline]
FastMagnitude(void) const ConvexDecomposition::Vector3d< Type > [inline]
FastNormalize(void)ConvexDecomposition::Vector3d< Type > [inline]
Get(Type *v) const ConvexDecomposition::Vector3d< Type > [inline]
GetX(void) const ConvexDecomposition::Vector3d< Type > [inline]
GetY(void) const ConvexDecomposition::Vector3d< Type > [inline]
GetZ(void) const ConvexDecomposition::Vector3d< Type > [inline]
Interpolate(const Vector3d< double > &from, const Vector3d< double > &to, double offset)ConvexDecomposition::Vector3d< Type > [inline]
IsSame(const Vector3d< double > &v, double epsilon) const ConvexDecomposition::Vector3d< Type > [inline]
Length(void) const ConvexDecomposition::Vector3d< Type > [inline]
Length2(void) const ConvexDecomposition::Vector3d< Type > [inline]
Lerp(const Vector3d< Type > &from, const Vector3d< Type > &to, double slerp)ConvexDecomposition::Vector3d< Type > [inline]
Magnitude(void) const ConvexDecomposition::Vector3d< Type > [inline]
NearestPointInLine(const Vector3d< Type > &point, const Vector3d< Type > &line0, const Vector3d< Type > &line1)ConvexDecomposition::Vector3d< Type > [inline]
NearestPointInLineSegment(const Vector3d< Type > &point, const Vector3d< Type > &line0, const Vector3d< Type > &line1)ConvexDecomposition::Vector3d< Type > [inline]
NearestPointInPlane(const Vector3d< Type > &point, const Vector3d< Type > &triangle0, const Vector3d< Type > &triangle1, const Vector3d< Type > &triangle2)ConvexDecomposition::Vector3d< Type > [inline]
NearestPointInPlane(const Vector3d< Type > &point, const Vector3d< Type > &planePoint, const Vector3d< Type > &planeNormal)ConvexDecomposition::Vector3d< Type > [inline]
NearestPointInTriangle(const Vector3d< Type > &point, const Vector3d< Type > &triangle0, const Vector3d< Type > &triangle1, const Vector3d< Type > &triangle2)ConvexDecomposition::Vector3d< Type > [inline]
negative(void) const ConvexDecomposition::Vector3d< Type > [inline]
Normalize(void)ConvexDecomposition::Vector3d< Type > [inline]
operator!=(const Vector3d< Type > &a) const ConvexDecomposition::Vector3d< Type > [inline]
operator*(const double s) const ConvexDecomposition::Vector3d< Type > [inline]
operator*=(const double s)ConvexDecomposition::Vector3d< Type > [inline]
operator+(const Vector3d &A) const ConvexDecomposition::Vector3d< Type > [inline]
operator+(const double s) const ConvexDecomposition::Vector3d< Type > [inline]
operator+=(const Vector3d A)ConvexDecomposition::Vector3d< Type > [inline]
operator+=(const double A)ConvexDecomposition::Vector3d< Type > [inline]
operator-(const Vector3d &A) const ConvexDecomposition::Vector3d< Type > [inline]
operator-(void) const ConvexDecomposition::Vector3d< Type > [inline]
operator-=(const Vector3d A)ConvexDecomposition::Vector3d< Type > [inline]
operator/(const double s) const ConvexDecomposition::Vector3d< Type > [inline]
operator/=(Type A)ConvexDecomposition::Vector3d< Type > [inline]
operator=(const Vector3d &A)ConvexDecomposition::Vector3d< Type > [inline]
operator==(const Vector3d< Type > &a) const ConvexDecomposition::Vector3d< Type > [inline]
operator[](const int i) const ConvexDecomposition::Vector3d< Type > [inline]
operator[](const int i)ConvexDecomposition::Vector3d< Type > [inline]
Partial(const Vector3d< Type > &p) const ConvexDecomposition::Vector3d< Type > [inline]
PointInTriXY(const Vector3d< double > &p1, const Vector3d< double > &p2, const Vector3d< double > &p3) const ConvexDecomposition::Vector3d< Type > [inline]
PointInTriXZ(const Vector3d< double > &p1, const Vector3d< double > &p2, const Vector3d< double > &p3) const ConvexDecomposition::Vector3d< Type > [inline]
PointInTriYZ(const Vector3d< double > &p1, const Vector3d< double > &p2, const Vector3d< double > &p3) const ConvexDecomposition::Vector3d< Type > [inline]
PointTestXY(const Vector3d< double > &i, const Vector3d< double > &j) const ConvexDecomposition::Vector3d< Type > [inline]
Ptr() const ConvexDecomposition::Vector3d< Type > [inline]
Ptr()ConvexDecomposition::Vector3d< Type > [inline]
Reflection(const Vector3d< Type > &a, const Vector3d< Type > &b)ConvexDecomposition::Vector3d< Type > [inline]
ScaleSumScale(double c0, double c1, const Vector3d< double > &pos)ConvexDecomposition::Vector3d< Type > [inline]
Set(const int *p)ConvexDecomposition::Vector3d< Type > [inline]
Set(const double *p)ConvexDecomposition::Vector3d< Type > [inline]
Set(Type a, Type b, Type c)ConvexDecomposition::Vector3d< Type > [inline]
SetX(Type t)ConvexDecomposition::Vector3d< Type > [inline]
SetY(Type t)ConvexDecomposition::Vector3d< Type > [inline]
SetZ(Type t)ConvexDecomposition::Vector3d< Type > [inline]
SwapYZ(void)ConvexDecomposition::Vector3d< Type > [inline]
Vector3d(void)ConvexDecomposition::Vector3d< Type > [inline]
Vector3d(const Vector3d &a)ConvexDecomposition::Vector3d< Type > [inline]
Vector3d(Type a, Type b, Type c)ConvexDecomposition::Vector3d< Type > [inline]
Vector3d(const double *t)ConvexDecomposition::Vector3d< Type > [inline]
Vector3d(const int *t)ConvexDecomposition::Vector3d< Type > [inline]
xConvexDecomposition::Vector3d< Type >
X(void) const ConvexDecomposition::Vector3d< Type > [inline]
Y(void) const ConvexDecomposition::Vector3d< Type > [inline]
yConvexDecomposition::Vector3d< Type >
Z(void) const ConvexDecomposition::Vector3d< Type > [inline]
zConvexDecomposition::Vector3d< Type >
Zero(void)ConvexDecomposition::Vector3d< Type > [inline]
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convex_decomposition
Author(s): John Ratcliff
autogenerated on Fri Jan 11 09:51:05 2013