getClosestSolution(const std::vector< double > &ik_seed_state, std::vector< double > &solution) | cob3_arm_kinematics::ikfast_solver< T > | [inline, virtual] |
getSolution(int i, std::vector< double > &solution) | cob3_arm_kinematics::ikfast_solver< T > | [inline, virtual] |
ik | cob3_arm_kinematics::ikfast_solver< T > | [private] |
ik_type typedef | cob3_arm_kinematics::ikfast_solver< T > | |
ikfast_solver(ik_type ik, int numJoints) | cob3_arm_kinematics::ikfast_solver< T > | [inline] |
numJoints | cob3_arm_kinematics::ikfast_solver< T > | [private] |
solutions | cob3_arm_kinematics::ikfast_solver< T > | [private] |
solve(KDL::Frame &pose_frame, const std::vector< double > &vfree) | cob3_arm_kinematics::ikfast_solver< T > | [inline, virtual] |